package top.rainydrm.util

import com.google.common.collect.BiMap
import com.google.common.collect.HashBiMap
import org.bukkit.Material

object MaterialMap {
    private val biMap: BiMap<String, Material> = HashBiMap.create<String, Material>(1500)

    init {
        setMap()
    }


    fun getKeySet(inputKey: String): Set<String> {
        return biMap.keys.filter { it.startsWith(inputKey) }.toSet()
    }
    /**
     * 判断这个物品是否存在
     */
    fun existMaterial(item: String): Boolean {

        return biMap[item] != null
    }

    fun getMaterial(key: String): Material {
        var material = biMap[key]
        if (material == null) {
            return Material.AIR
        }

        return material
    }

    private fun setMap() {
        biMap["金合欢木按钮"] = Material.ACACIA_BUTTON
        biMap["金合欢木门"] = Material.ACACIA_DOOR
        biMap["金合欢木栅栏"] = Material.ACACIA_FENCE
        biMap["金合欢木栅栏门"] = Material.ACACIA_FENCE_GATE
        biMap["金合欢树叶"] = Material.ACACIA_LEAVES
        biMap["金合欢原木"] = Material.ACACIA_LOG
        biMap["金合欢木板"] = Material.ACACIA_PLANKS
        biMap["金合欢木压力板"] = Material.ACACIA_PRESSURE_PLATE
        biMap["金合欢树苗"] = Material.ACACIA_SAPLING
        biMap["金合欢木台阶"] = Material.ACACIA_SLAB
        biMap["金合欢木楼梯"] = Material.ACACIA_STAIRS
        biMap["金合欢木活板门"] = Material.ACACIA_TRAPDOOR
        biMap["金合欢木"] = Material.ACACIA_WOOD
        biMap["激活铁轨"] = Material.ACTIVATOR_RAIL
        biMap["空气"] = Material.AIR
        biMap["绒球葱"] = Material.ALLIUM
        biMap["紫水晶块"] = Material.AMETHYST_BLOCK
        biMap["紫水晶簇"] = Material.AMETHYST_CLUSTER
        biMap["远古残骸"] = Material.ANCIENT_DEBRIS
        biMap["安山岩"] = Material.ANDESITE
        biMap["安山岩台阶"] = Material.ANDESITE_SLAB
        biMap["安山岩楼梯"] = Material.ANDESITE_STAIRS
        biMap["安山岩墙"] = Material.ANDESITE_WALL
        biMap["铁砧"] = Material.ANVIL
        biMap["结果的西瓜茎"] = Material.ATTACHED_MELON_STEM
        biMap["结果的南瓜茎"] = Material.ATTACHED_PUMPKIN_STEM
        biMap["杜鹃花丛"] = Material.AZALEA
        biMap["杜鹃树叶"] = Material.AZALEA_LEAVES
        biMap["蓝花美耳草"] = Material.AZURE_BLUET
        biMap["竹子"] = Material.BAMBOO
        biMap["竹块"] = Material.BAMBOO_BLOCK
        biMap["竹按钮"] = Material.BAMBOO_BUTTON
        biMap["竹门"] = Material.BAMBOO_DOOR
        biMap["竹栅栏"] = Material.BAMBOO_FENCE
        biMap["竹栅栏门"] = Material.BAMBOO_FENCE_GATE

        biMap["竹马赛克"] = Material.BAMBOO_MOSAIC
        biMap["竹马赛克台阶"] = Material.BAMBOO_MOSAIC_SLAB
        biMap["竹马赛克楼梯"] = Material.BAMBOO_MOSAIC_STAIRS
        biMap["竹板"] = Material.BAMBOO_PLANKS
        biMap["竹压力板"] = Material.BAMBOO_PRESSURE_PLATE
        biMap["竹笋"] = Material.BAMBOO_SAPLING

        biMap["竹台阶"] = Material.BAMBOO_SLAB
        biMap["竹楼梯"] = Material.BAMBOO_STAIRS
        biMap["竹活板门"] = Material.BAMBOO_TRAPDOOR

        biMap["木桶"] = Material.BARREL
        biMap["屏障"] = Material.BARRIER
        biMap["玄武岩"] = Material.BASALT
        biMap["信标"] = Material.BEACON
        biMap["基岩"] = Material.BEDROCK
        biMap["蜂巢"] = Material.BEE_NEST
        biMap["蜂箱"] = Material.BEEHIVE
        biMap["甜菜根"] = Material.BEETROOTS
        biMap["钟"] = Material.BELL
        biMap["大型垂滴叶"] = Material.BIG_DRIPLEAF
        biMap["大型垂滴叶茎"] = Material.BIG_DRIPLEAF_STEM
        biMap["白桦木按钮"] = Material.BIRCH_BUTTON
        biMap["白桦木门"] = Material.BIRCH_DOOR
        biMap["白桦木栅栏"] = Material.BIRCH_FENCE
        biMap["白桦木栅栏门"] = Material.BIRCH_FENCE_GATE

        biMap["白桦树叶"] = Material.BIRCH_LEAVES
        biMap["白桦原木"] = Material.BIRCH_LOG
        biMap["白桦木板"] = Material.BIRCH_PLANKS
        biMap["白桦木压力板"] = Material.BIRCH_PRESSURE_PLATE
        biMap["白桦树苗"] = Material.BIRCH_SAPLING

        biMap["白桦木台阶"] = Material.BIRCH_SLAB
        biMap["白桦木楼梯"] = Material.BIRCH_STAIRS
        biMap["白桦木活板门"] = Material.BIRCH_TRAPDOOR

        biMap["白桦木"] = Material.BIRCH_WOOD
        biMap["黑色旗帜"] = Material.BLACK_BANNER
        biMap["黑色床"] = Material.BLACK_BED
        biMap["黑色蜡烛"] = Material.BLACK_CANDLE
        biMap["插上黑色蜡烛的蛋糕"] = Material.BLACK_CANDLE_CAKE
        biMap["黑色地毯"] = Material.BLACK_CARPET
        biMap["黑色混凝土"] = Material.BLACK_CONCRETE
        biMap["黑色混凝土粉末"] = Material.BLACK_CONCRETE_POWDER
        biMap["黑色带釉陶瓦"] = Material.BLACK_GLAZED_TERRACOTTA
        biMap["黑色潜影盒"] = Material.BLACK_SHULKER_BOX
        biMap["黑色染色玻璃"] = Material.BLACK_STAINED_GLASS
        biMap["黑色染色玻璃板"] = Material.BLACK_STAINED_GLASS_PANE
        biMap["黑色陶瓦"] = Material.BLACK_TERRACOTTA
        biMap["黑色羊毛"] = Material.BLACK_WOOL
        biMap["黑石"] = Material.BLACKSTONE
        biMap["黑石台阶"] = Material.BLACKSTONE_SLAB
        biMap["黑石楼梯"] = Material.BLACKSTONE_STAIRS
        biMap["黑石墙"] = Material.BLACKSTONE_WALL
        biMap["高炉"] = Material.BLAST_FURNACE
        biMap["蓝色旗帜"] = Material.BLUE_BANNER
        biMap["蓝色床"] = Material.BLUE_BED
        biMap["蓝色蜡烛"] = Material.BLUE_CANDLE
        biMap["插上蓝色蜡烛的蛋糕"] = Material.BLUE_CANDLE_CAKE
        biMap["蓝色地毯"] = Material.BLUE_CARPET
        biMap["蓝色混凝土"] = Material.BLUE_CONCRETE
        biMap["蓝色混凝土粉末"] = Material.BLUE_CONCRETE_POWDER
        biMap["蓝色带釉陶瓦"] = Material.BLUE_GLAZED_TERRACOTTA
        biMap["蓝冰"] = Material.BLUE_ICE
        biMap["兰花"] = Material.BLUE_ORCHID
        biMap["蓝色潜影盒"] = Material.BLUE_SHULKER_BOX
        biMap["蓝色染色玻璃"] = Material.BLUE_STAINED_GLASS
        biMap["蓝色染色玻璃板"] = Material.BLUE_STAINED_GLASS_PANE
        biMap["蓝色陶瓦"] = Material.BLUE_TERRACOTTA
        biMap["蓝色羊毛"] = Material.BLUE_WOOL
        biMap["骨块"] = Material.BONE_BLOCK
        biMap["书架"] = Material.BOOKSHELF
        biMap["脑纹珊瑚"] = Material.BRAIN_CORAL
        biMap["脑纹珊瑚块"] = Material.BRAIN_CORAL_BLOCK
        biMap["脑纹珊瑚扇"] = Material.BRAIN_CORAL_FAN
        biMap["墙上的脑纹珊瑚扇"] = Material.BRAIN_CORAL_WALL_FAN
        biMap["酿造台"] = Material.BREWING_STAND
        biMap["红砖台阶"] = Material.BRICK_SLAB
        biMap["红砖楼梯"] = Material.BRICK_STAIRS
        biMap["红砖墙"] = Material.BRICK_WALL
        biMap["红砖块"] = Material.BRICKS
        biMap["棕色旗帜"] = Material.BROWN_BANNER
        biMap["棕色床"] = Material.BROWN_BED
        biMap["棕色蜡烛"] = Material.BROWN_CANDLE
        biMap["插上棕色蜡烛的蛋糕"] = Material.BROWN_CANDLE_CAKE
        biMap["棕色地毯"] = Material.BROWN_CARPET
        biMap["棕色混凝土"] = Material.BROWN_CONCRETE
        biMap["棕色混凝土粉末"] = Material.BROWN_CONCRETE_POWDER
        biMap["棕色带釉陶瓦"] = Material.BROWN_GLAZED_TERRACOTTA
        biMap["棕色蘑菇"] = Material.BROWN_MUSHROOM
        biMap["棕色蘑菇方块"] = Material.BROWN_MUSHROOM_BLOCK
        biMap["棕色潜影盒"] = Material.BROWN_SHULKER_BOX
        biMap["棕色染色玻璃"] = Material.BROWN_STAINED_GLASS
        biMap["棕色染色玻璃板"] = Material.BROWN_STAINED_GLASS_PANE
        biMap["棕色陶瓦"] = Material.BROWN_TERRACOTTA
        biMap["棕色羊毛"] = Material.BROWN_WOOL
        biMap["气泡柱"] = Material.BUBBLE_COLUMN
        biMap["气泡珊瑚"] = Material.BUBBLE_CORAL
        biMap["气泡珊瑚块"] = Material.BUBBLE_CORAL_BLOCK
        biMap["气泡珊瑚扇"] = Material.BUBBLE_CORAL_FAN
        biMap["墙上的气泡珊瑚扇"] = Material.BUBBLE_CORAL_WALL_FAN
        biMap["紫水晶母岩"] = Material.BUDDING_AMETHYST
        biMap["仙人掌"] = Material.CACTUS
        biMap["蛋糕"] = Material.CAKE
        biMap["方解石"] = Material.CALCITE
        biMap["校频幽匿感测体"] = Material.CALIBRATED_SCULK_SENSOR
        biMap["营火"] = Material.CAMPFIRE
        biMap["蜡烛"] = Material.CANDLE
        biMap["插上蜡烛的蛋糕"] = Material.CANDLE_CAKE
        biMap["胡萝卜"] = Material.CARROTS
        biMap["制图台"] = Material.CARTOGRAPHY_TABLE
        biMap["雕刻南瓜"] = Material.CARVED_PUMPKIN
        biMap["炼药锅"] = Material.CAULDRON
        biMap["洞穴空气"] = Material.CAVE_AIR
        biMap["洞穴藤蔓"] = Material.CAVE_VINES
        biMap["洞穴藤蔓植株"] = Material.CAVE_VINES_PLANT
        biMap["锁链"] = Material.CHAIN
        biMap["连锁型命令方块"] = Material.CHAIN_COMMAND_BLOCK
        biMap["樱花木按钮"] = Material.CHERRY_BUTTON
        biMap["樱花木门"] = Material.CHERRY_DOOR
        biMap["樱花木栅栏"] = Material.CHERRY_FENCE
        biMap["樱花木栅栏门"] = Material.CHERRY_FENCE_GATE

        biMap["樱花树叶"] = Material.CHERRY_LEAVES
        biMap["樱花原木"] = Material.CHERRY_LOG
        biMap["樱花木板"] = Material.CHERRY_PLANKS
        biMap["樱花木压力板"] = Material.CHERRY_PRESSURE_PLATE
        biMap["樱花树苗"] = Material.CHERRY_SAPLING

        biMap["樱花木台阶"] = Material.CHERRY_SLAB
        biMap["樱花木楼梯"] = Material.CHERRY_STAIRS
        biMap["樱花木活板门"] = Material.CHERRY_TRAPDOOR

        biMap["樱花木"] = Material.CHERRY_WOOD
        biMap["箱子"] = Material.CHEST
        biMap["开裂的铁砧"] = Material.CHIPPED_ANVIL
        biMap["雕纹书架"] = Material.CHISELED_BOOKSHELF
        biMap["雕纹深板岩"] = Material.CHISELED_DEEPSLATE
        biMap["雕纹下界砖块"] = Material.CHISELED_NETHER_BRICKS
        biMap["雕纹磨制黑石"] = Material.CHISELED_POLISHED_BLACKSTONE
        biMap["雕纹石英块"] = Material.CHISELED_QUARTZ_BLOCK
        biMap["雕纹红砂岩"] = Material.CHISELED_RED_SANDSTONE
        biMap["雕纹砂岩"] = Material.CHISELED_SANDSTONE
        biMap["雕纹石砖"] = Material.CHISELED_STONE_BRICKS
        biMap["紫颂花"] = Material.CHORUS_FLOWER
        biMap["紫颂植株"] = Material.CHORUS_PLANT
        biMap["黏土块"] = Material.CLAY
        biMap["煤炭块"] = Material.COAL_BLOCK
        biMap["煤矿石"] = Material.COAL_ORE
        biMap["砂土"] = Material.COARSE_DIRT
        biMap["深板岩圆石"] = Material.COBBLED_DEEPSLATE
        biMap["深板岩圆石台阶"] = Material.COBBLED_DEEPSLATE_SLAB
        biMap["深板岩圆石楼梯"] = Material.COBBLED_DEEPSLATE_STAIRS
        biMap["深板岩圆石墙"] = Material.COBBLED_DEEPSLATE_WALL
        biMap["圆石"] = Material.COBBLESTONE
        biMap["圆石台阶"] = Material.COBBLESTONE_SLAB
        biMap["圆石楼梯"] = Material.COBBLESTONE_STAIRS
        biMap["圆石墙"] = Material.COBBLESTONE_WALL
        biMap["蜘蛛网"] = Material.COBWEB
        biMap["可可果"] = Material.COCOA
        biMap["命令方块"] = Material.COMMAND_BLOCK
        biMap["红石比较器"] = Material.COMPARATOR
        biMap["堆肥桶"] = Material.COMPOSTER
        biMap["潮涌核心"] = Material.CONDUIT
        biMap["铜块"] = Material.COPPER_BLOCK
        biMap["铜矿石"] = Material.COPPER_ORE
        biMap["矢车菊"] = Material.CORNFLOWER
        biMap["裂纹深板岩砖"] = Material.CRACKED_DEEPSLATE_BRICKS
        biMap["裂纹深板岩瓦"] = Material.CRACKED_DEEPSLATE_TILES
        biMap["裂纹下界砖块"] = Material.CRACKED_NETHER_BRICKS
        biMap["裂纹磨制黑石砖"] = Material.CRACKED_POLISHED_BLACKSTONE_BRICKS
        biMap["裂纹石砖"] = Material.CRACKED_STONE_BRICKS
        biMap["工作台"] = Material.CRAFTING_TABLE
        biMap["苦力怕的头"] = Material.CREEPER_HEAD
        biMap["墙上的苦力怕的头"] = Material.CREEPER_WALL_HEAD
        biMap["绯红木按钮"] = Material.CRIMSON_BUTTON
        biMap["绯红木门"] = Material.CRIMSON_DOOR
        biMap["绯红木栅栏"] = Material.CRIMSON_FENCE
        biMap["绯红木栅栏门"] = Material.CRIMSON_FENCE_GATE
        biMap["绯红菌"] = Material.CRIMSON_FUNGUS

        biMap["绯红菌核"] = Material.CRIMSON_HYPHAE
        biMap["绯红菌岩"] = Material.CRIMSON_NYLIUM
        biMap["绯红木板"] = Material.CRIMSON_PLANKS
        biMap["绯红木压力板"] = Material.CRIMSON_PRESSURE_PLATE
        biMap["绯红菌索"] = Material.CRIMSON_ROOTS

        biMap["绯红木台阶"] = Material.CRIMSON_SLAB
        biMap["绯红木楼梯"] = Material.CRIMSON_STAIRS
        biMap["绯红菌柄"] = Material.CRIMSON_STEM
        biMap["绯红木活板门"] = Material.CRIMSON_TRAPDOOR

        biMap["哭泣的黑曜石"] = Material.CRYING_OBSIDIAN
        biMap["切制铜块"] = Material.CUT_COPPER
        biMap["切制铜台阶"] = Material.CUT_COPPER_SLAB
        biMap["切制铜楼梯"] = Material.CUT_COPPER_STAIRS
        biMap["切制红砂岩"] = Material.CUT_RED_SANDSTONE
        biMap["切制红砂岩台阶"] = Material.CUT_RED_SANDSTONE_SLAB
        biMap["切制砂岩"] = Material.CUT_SANDSTONE
        biMap["切制砂岩台阶"] = Material.CUT_SANDSTONE_SLAB
        biMap["青色旗帜"] = Material.CYAN_BANNER
        biMap["青色床"] = Material.CYAN_BED
        biMap["青色蜡烛"] = Material.CYAN_CANDLE
        biMap["插上青色蜡烛的蛋糕"] = Material.CYAN_CANDLE_CAKE
        biMap["青色地毯"] = Material.CYAN_CARPET
        biMap["青色混凝土"] = Material.CYAN_CONCRETE
        biMap["青色混凝土粉末"] = Material.CYAN_CONCRETE_POWDER
        biMap["青色带釉陶瓦"] = Material.CYAN_GLAZED_TERRACOTTA
        biMap["青色潜影盒"] = Material.CYAN_SHULKER_BOX
        biMap["青色染色玻璃"] = Material.CYAN_STAINED_GLASS
        biMap["青色染色玻璃板"] = Material.CYAN_STAINED_GLASS_PANE
        biMap["青色陶瓦"] = Material.CYAN_TERRACOTTA
        biMap["青色羊毛"] = Material.CYAN_WOOL
        biMap["损坏的铁砧"] = Material.DAMAGED_ANVIL
        biMap["蒲公英"] = Material.DANDELION
        biMap["深色橡木按钮"] = Material.DARK_OAK_BUTTON
        biMap["深色橡木门"] = Material.DARK_OAK_DOOR
        biMap["深色橡木栅栏"] = Material.DARK_OAK_FENCE
        biMap["深色橡木栅栏门"] = Material.DARK_OAK_FENCE_GATE

        biMap["深色橡树树叶"] = Material.DARK_OAK_LEAVES
        biMap["深色橡木原木"] = Material.DARK_OAK_LOG
        biMap["深色橡木木板"] = Material.DARK_OAK_PLANKS
        biMap["深色橡木压力板"] = Material.DARK_OAK_PRESSURE_PLATE
        biMap["深色橡树树苗"] = Material.DARK_OAK_SAPLING

        biMap["深色橡木台阶"] = Material.DARK_OAK_SLAB
        biMap["深色橡木楼梯"] = Material.DARK_OAK_STAIRS
        biMap["深色橡木活板门"] = Material.DARK_OAK_TRAPDOOR

        biMap["深色橡木"] = Material.DARK_OAK_WOOD
        biMap["暗海晶石"] = Material.DARK_PRISMARINE
        biMap["暗海晶石台阶"] = Material.DARK_PRISMARINE_SLAB
        biMap["暗海晶石楼梯"] = Material.DARK_PRISMARINE_STAIRS
        biMap["阳光探测器"] = Material.DAYLIGHT_DETECTOR
        biMap["失活的脑纹珊瑚"] = Material.DEAD_BRAIN_CORAL
        biMap["失活的脑纹珊瑚块"] = Material.DEAD_BRAIN_CORAL_BLOCK
        biMap["失活的脑纹珊瑚扇"] = Material.DEAD_BRAIN_CORAL_FAN
        biMap["墙上的失活脑纹珊瑚扇"] = Material.DEAD_BRAIN_CORAL_WALL_FAN
        biMap["失活的气泡珊瑚"] = Material.DEAD_BUBBLE_CORAL
        biMap["失活的气泡珊瑚块"] = Material.DEAD_BUBBLE_CORAL_BLOCK
        biMap["失活的气泡珊瑚扇"] = Material.DEAD_BUBBLE_CORAL_FAN
        biMap["墙上的失活气泡珊瑚扇"] = Material.DEAD_BUBBLE_CORAL_WALL_FAN
        biMap["枯萎的灌木"] = Material.DEAD_BUSH
        biMap["失活的火珊瑚"] = Material.DEAD_FIRE_CORAL
        biMap["失活的火珊瑚块"] = Material.DEAD_FIRE_CORAL_BLOCK
        biMap["失活的火珊瑚扇"] = Material.DEAD_FIRE_CORAL_FAN
        biMap["墙上的失活火珊瑚扇"] = Material.DEAD_FIRE_CORAL_WALL_FAN
        biMap["失活的鹿角珊瑚"] = Material.DEAD_HORN_CORAL
        biMap["失活的鹿角珊瑚块"] = Material.DEAD_HORN_CORAL_BLOCK
        biMap["失活的鹿角珊瑚扇"] = Material.DEAD_HORN_CORAL_FAN
        biMap["墙上的失活鹿角珊瑚扇"] = Material.DEAD_HORN_CORAL_WALL_FAN
        biMap["失活的管珊瑚"] = Material.DEAD_TUBE_CORAL
        biMap["失活的管珊瑚块"] = Material.DEAD_TUBE_CORAL_BLOCK
        biMap["失活的管珊瑚扇"] = Material.DEAD_TUBE_CORAL_FAN
        biMap["墙上的失活管珊瑚扇"] = Material.DEAD_TUBE_CORAL_WALL_FAN
        biMap["饰纹陶罐"] = Material.DECORATED_POT
        biMap["深板岩"] = Material.DEEPSLATE
        biMap["深板岩砖台阶"] = Material.DEEPSLATE_BRICK_SLAB
        biMap["深板岩砖楼梯"] = Material.DEEPSLATE_BRICK_STAIRS
        biMap["深板岩砖墙"] = Material.DEEPSLATE_BRICK_WALL
        biMap["深板岩砖"] = Material.DEEPSLATE_BRICKS
        biMap["深层煤矿石"] = Material.DEEPSLATE_COAL_ORE
        biMap["深层铜矿石"] = Material.DEEPSLATE_COPPER_ORE
        biMap["深层钻石矿石"] = Material.DEEPSLATE_DIAMOND_ORE
        biMap["深层绿宝石矿石"] = Material.DEEPSLATE_EMERALD_ORE
        biMap["深层金矿石"] = Material.DEEPSLATE_GOLD_ORE
        biMap["深层铁矿石"] = Material.DEEPSLATE_IRON_ORE
        biMap["深层青金石矿石"] = Material.DEEPSLATE_LAPIS_ORE
        biMap["深层红石矿石"] = Material.DEEPSLATE_REDSTONE_ORE
        biMap["深板岩瓦台阶"] = Material.DEEPSLATE_TILE_SLAB
        biMap["深板岩瓦楼梯"] = Material.DEEPSLATE_TILE_STAIRS
        biMap["深板岩瓦墙"] = Material.DEEPSLATE_TILE_WALL
        biMap["深板岩瓦"] = Material.DEEPSLATE_TILES
        biMap["探测铁轨"] = Material.DETECTOR_RAIL
        biMap["钻石块"] = Material.DIAMOND_BLOCK
        biMap["钻石矿石"] = Material.DIAMOND_ORE
        biMap["闪长岩"] = Material.DIORITE
        biMap["闪长岩台阶"] = Material.DIORITE_SLAB
        biMap["闪长岩楼梯"] = Material.DIORITE_STAIRS
        biMap["闪长岩墙"] = Material.DIORITE_WALL
        biMap["泥土"] = Material.DIRT
        biMap["土径"] = Material.DIRT_PATH
        biMap["发射器"] = Material.DISPENSER
        biMap["龙蛋"] = Material.DRAGON_EGG
        biMap["龙首"] = Material.DRAGON_HEAD
        biMap["墙上的龙首"] = Material.DRAGON_WALL_HEAD
        biMap["干海带块"] = Material.DRIED_KELP_BLOCK
        biMap["滴水石块"] = Material.DRIPSTONE_BLOCK
        biMap["投掷器"] = Material.DROPPER
        biMap["绿宝石块"] = Material.EMERALD_BLOCK
        biMap["绿宝石矿石"] = Material.EMERALD_ORE
        biMap["附魔台"] = Material.ENCHANTING_TABLE
        biMap["末地折跃门"] = Material.END_GATEWAY
        biMap["末地传送门"] = Material.END_PORTAL
        biMap["末地传送门框架"] = Material.END_PORTAL_FRAME
        biMap["末地烛"] = Material.END_ROD
        biMap["末地石"] = Material.END_STONE
        biMap["末地石砖台阶"] = Material.END_STONE_BRICK_SLAB
        biMap["末地石砖楼梯"] = Material.END_STONE_BRICK_STAIRS
        biMap["末地石砖墙"] = Material.END_STONE_BRICK_WALL
        biMap["末地石砖"] = Material.END_STONE_BRICKS
        biMap["末影箱"] = Material.ENDER_CHEST
        biMap["斑驳的铜块"] = Material.EXPOSED_COPPER
        biMap["斑驳的切制铜块"] = Material.EXPOSED_CUT_COPPER
        biMap["斑驳的切制铜台阶"] = Material.EXPOSED_CUT_COPPER_SLAB
        biMap["斑驳的切制铜楼梯"] = Material.EXPOSED_CUT_COPPER_STAIRS
        biMap["耕地"] = Material.FARMLAND
        biMap["蕨"] = Material.FERN
        biMap["火"] = Material.FIRE
        biMap["火珊瑚"] = Material.FIRE_CORAL
        biMap["火珊瑚块"] = Material.FIRE_CORAL_BLOCK
        biMap["火珊瑚扇"] = Material.FIRE_CORAL_FAN
        biMap["墙上的火珊瑚扇"] = Material.FIRE_CORAL_WALL_FAN
        biMap["制箭台"] = Material.FLETCHING_TABLE
        biMap["花盆"] = Material.FLOWER_POT
        biMap["盛开的杜鹃花丛"] = Material.FLOWERING_AZALEA
        biMap["盛开的杜鹃树叶"] = Material.FLOWERING_AZALEA_LEAVES
        biMap["青蛙卵"] = Material.FROGSPAWN
        biMap["霜冰"] = Material.FROSTED_ICE
        biMap["熔炉"] = Material.FURNACE
        biMap["镶金黑石"] = Material.GILDED_BLACKSTONE
        biMap["玻璃"] = Material.GLASS
        biMap["玻璃板"] = Material.GLASS_PANE
        biMap["发光地衣"] = Material.GLOW_LICHEN
        biMap["荧石"] = Material.GLOWSTONE
        biMap["金块"] = Material.GOLD_BLOCK
        biMap["金矿石"] = Material.GOLD_ORE
        biMap["花岗岩"] = Material.GRANITE
        biMap["花岗岩台阶"] = Material.GRANITE_SLAB
        biMap["花岗岩楼梯"] = Material.GRANITE_STAIRS
        biMap["花岗岩墙"] = Material.GRANITE_WALL
        //   biMap["草"] = Material.SHORT_GRASS 我操你妈草呢
        biMap["草方块"] = Material.GRASS_BLOCK
        biMap["沙砾"] = Material.GRAVEL
        biMap["灰色旗帜"] = Material.GRAY_BANNER
        biMap["灰色床"] = Material.GRAY_BED
        biMap["灰色蜡烛"] = Material.GRAY_CANDLE
        biMap["插上灰色蜡烛的蛋糕"] = Material.GRAY_CANDLE_CAKE
        biMap["灰色地毯"] = Material.GRAY_CARPET
        biMap["灰色混凝土"] = Material.GRAY_CONCRETE
        biMap["灰色混凝土粉末"] = Material.GRAY_CONCRETE_POWDER
        biMap["灰色带釉陶瓦"] = Material.GRAY_GLAZED_TERRACOTTA
        biMap["灰色潜影盒"] = Material.GRAY_SHULKER_BOX
        biMap["灰色染色玻璃"] = Material.GRAY_STAINED_GLASS
        biMap["灰色染色玻璃板"] = Material.GRAY_STAINED_GLASS_PANE
        biMap["灰色陶瓦"] = Material.GRAY_TERRACOTTA
        biMap["灰色羊毛"] = Material.GRAY_WOOL
        biMap["绿色旗帜"] = Material.GREEN_BANNER
        biMap["绿色床"] = Material.GREEN_BED
        biMap["绿色蜡烛"] = Material.GREEN_CANDLE
        biMap["插上绿色蜡烛的蛋糕"] = Material.GREEN_CANDLE_CAKE
        biMap["绿色地毯"] = Material.GREEN_CARPET
        biMap["绿色混凝土"] = Material.GREEN_CONCRETE
        biMap["绿色混凝土粉末"] = Material.GREEN_CONCRETE_POWDER
        biMap["绿色带釉陶瓦"] = Material.GREEN_GLAZED_TERRACOTTA
        biMap["绿色潜影盒"] = Material.GREEN_SHULKER_BOX
        biMap["绿色染色玻璃"] = Material.GREEN_STAINED_GLASS
        biMap["绿色染色玻璃板"] = Material.GREEN_STAINED_GLASS_PANE
        biMap["绿色陶瓦"] = Material.GREEN_TERRACOTTA
        biMap["绿色羊毛"] = Material.GREEN_WOOL
        biMap["砂轮"] = Material.GRINDSTONE
        biMap["垂根"] = Material.HANGING_ROOTS
        biMap["干草捆"] = Material.HAY_BLOCK
        biMap["重质测重压力板"] = Material.HEAVY_WEIGHTED_PRESSURE_PLATE
        biMap["蜂蜜块"] = Material.HONEY_BLOCK
        biMap["蜜脾块"] = Material.HONEYCOMB_BLOCK
        biMap["漏斗"] = Material.HOPPER
        biMap["鹿角珊瑚"] = Material.HORN_CORAL
        biMap["鹿角珊瑚块"] = Material.HORN_CORAL_BLOCK
        biMap["鹿角珊瑚扇"] = Material.HORN_CORAL_FAN
        biMap["墙上的鹿角珊瑚扇"] = Material.HORN_CORAL_WALL_FAN
        biMap["冰"] = Material.ICE
        biMap["虫蚀雕纹石砖"] = Material.INFESTED_CHISELED_STONE_BRICKS
        biMap["虫蚀圆石"] = Material.INFESTED_COBBLESTONE
        biMap["虫蚀裂纹石砖"] = Material.INFESTED_CRACKED_STONE_BRICKS
        biMap["虫蚀深板岩"] = Material.INFESTED_DEEPSLATE
        biMap["虫蚀苔石砖"] = Material.INFESTED_MOSSY_STONE_BRICKS
        biMap["虫蚀石头"] = Material.INFESTED_STONE
        biMap["虫蚀石砖"] = Material.INFESTED_STONE_BRICKS
        biMap["铁栏杆"] = Material.IRON_BARS
        biMap["铁块"] = Material.IRON_BLOCK
        biMap["铁门"] = Material.IRON_DOOR
        biMap["铁矿石"] = Material.IRON_ORE
        biMap["铁活板门"] = Material.IRON_TRAPDOOR
        biMap["南瓜灯"] = Material.JACK_O_LANTERN
        biMap["拼图方块"] = Material.JIGSAW
        biMap["唱片机"] = Material.JUKEBOX
        biMap["丛林木按钮"] = Material.JUNGLE_BUTTON
        biMap["丛林木门"] = Material.JUNGLE_DOOR
        biMap["丛林木栅栏"] = Material.JUNGLE_FENCE
        biMap["丛林木栅栏门"] = Material.JUNGLE_FENCE_GATE

        biMap["丛林树叶"] = Material.JUNGLE_LEAVES
        biMap["丛林原木"] = Material.JUNGLE_LOG
        biMap["丛林木板"] = Material.JUNGLE_PLANKS
        biMap["丛林木压力板"] = Material.JUNGLE_PRESSURE_PLATE
        biMap["丛林树苗"] = Material.JUNGLE_SAPLING

        biMap["丛林木台阶"] = Material.JUNGLE_SLAB
        biMap["丛林木楼梯"] = Material.JUNGLE_STAIRS
        biMap["丛林木活板门"] = Material.JUNGLE_TRAPDOOR

        biMap["丛林木"] = Material.JUNGLE_WOOD
        biMap["海带"] = Material.KELP
        biMap["海带植株"] = Material.KELP_PLANT
        biMap["梯子"] = Material.LADDER
        biMap["灯笼"] = Material.LANTERN
        biMap["青金石块"] = Material.LAPIS_BLOCK
        biMap["青金石矿石"] = Material.LAPIS_ORE
        biMap["大型紫晶芽"] = Material.LARGE_AMETHYST_BUD
        biMap["大型蕨"] = Material.LARGE_FERN
        biMap["熔岩"] = Material.LAVA
        biMap["装有熔岩的炼药锅"] = Material.LAVA_CAULDRON
        biMap["讲台"] = Material.LECTERN
        biMap["拉杆"] = Material.LEVER
        biMap["光源方块"] = Material.LIGHT
        biMap["淡蓝色旗帜"] = Material.LIGHT_BLUE_BANNER
        biMap["淡蓝色床"] = Material.LIGHT_BLUE_BED
        biMap["淡蓝色蜡烛"] = Material.LIGHT_BLUE_CANDLE
        biMap["插上淡蓝色蜡烛的蛋糕"] = Material.LIGHT_BLUE_CANDLE_CAKE
        biMap["淡蓝色地毯"] = Material.LIGHT_BLUE_CARPET
        biMap["淡蓝色混凝土"] = Material.LIGHT_BLUE_CONCRETE
        biMap["淡蓝色混凝土粉末"] = Material.LIGHT_BLUE_CONCRETE_POWDER
        biMap["淡蓝色带釉陶瓦"] = Material.LIGHT_BLUE_GLAZED_TERRACOTTA
        biMap["淡蓝色潜影盒"] = Material.LIGHT_BLUE_SHULKER_BOX
        biMap["淡蓝色染色玻璃"] = Material.LIGHT_BLUE_STAINED_GLASS
        biMap["淡蓝色染色玻璃板"] = Material.LIGHT_BLUE_STAINED_GLASS_PANE
        biMap["淡蓝色陶瓦"] = Material.LIGHT_BLUE_TERRACOTTA
        biMap["淡蓝色羊毛"] = Material.LIGHT_BLUE_WOOL
        biMap["淡灰色旗帜"] = Material.LIGHT_GRAY_BANNER
        biMap["淡灰色床"] = Material.LIGHT_GRAY_BED
        biMap["淡灰色蜡烛"] = Material.LIGHT_GRAY_CANDLE
        biMap["插上淡灰色蜡烛的蛋糕"] = Material.LIGHT_GRAY_CANDLE_CAKE
        biMap["淡灰色地毯"] = Material.LIGHT_GRAY_CARPET
        biMap["淡灰色混凝土"] = Material.LIGHT_GRAY_CONCRETE
        biMap["淡灰色混凝土粉末"] = Material.LIGHT_GRAY_CONCRETE_POWDER
        biMap["淡灰色带釉陶瓦"] = Material.LIGHT_GRAY_GLAZED_TERRACOTTA
        biMap["淡灰色潜影盒"] = Material.LIGHT_GRAY_SHULKER_BOX
        biMap["淡灰色染色玻璃"] = Material.LIGHT_GRAY_STAINED_GLASS
        biMap["淡灰色染色玻璃板"] = Material.LIGHT_GRAY_STAINED_GLASS_PANE
        biMap["淡灰色陶瓦"] = Material.LIGHT_GRAY_TERRACOTTA
        biMap["淡灰色羊毛"] = Material.LIGHT_GRAY_WOOL
        biMap["轻质测重压力板"] = Material.LIGHT_WEIGHTED_PRESSURE_PLATE
        biMap["避雷针"] = Material.LIGHTNING_ROD
        biMap["丁香"] = Material.LILAC
        biMap["铃兰"] = Material.LILY_OF_THE_VALLEY
        biMap["睡莲"] = Material.LILY_PAD
        biMap["黄绿色旗帜"] = Material.LIME_BANNER
        biMap["黄绿色床"] = Material.LIME_BED
        biMap["黄绿色蜡烛"] = Material.LIME_CANDLE
        biMap["插上黄绿色蜡烛的蛋糕"] = Material.LIME_CANDLE_CAKE
        biMap["黄绿色地毯"] = Material.LIME_CARPET
        biMap["黄绿色混凝土"] = Material.LIME_CONCRETE
        biMap["黄绿色混凝土粉末"] = Material.LIME_CONCRETE_POWDER
        biMap["黄绿色带釉陶瓦"] = Material.LIME_GLAZED_TERRACOTTA
        biMap["黄绿色潜影盒"] = Material.LIME_SHULKER_BOX
        biMap["黄绿色染色玻璃"] = Material.LIME_STAINED_GLASS
        biMap["黄绿色染色玻璃板"] = Material.LIME_STAINED_GLASS_PANE
        biMap["黄绿色陶瓦"] = Material.LIME_TERRACOTTA
        biMap["黄绿色羊毛"] = Material.LIME_WOOL
        biMap["磁石"] = Material.LODESTONE
        biMap["织布机"] = Material.LOOM
        biMap["品红色旗帜"] = Material.MAGENTA_BANNER
        biMap["品红色床"] = Material.MAGENTA_BED
        biMap["品红色蜡烛"] = Material.MAGENTA_CANDLE
        biMap["插上品红色蜡烛的蛋糕"] = Material.MAGENTA_CANDLE_CAKE
        biMap["品红色地毯"] = Material.MAGENTA_CARPET
        biMap["品红色混凝土"] = Material.MAGENTA_CONCRETE
        biMap["品红色混凝土粉末"] = Material.MAGENTA_CONCRETE_POWDER
        biMap["品红色带釉陶瓦"] = Material.MAGENTA_GLAZED_TERRACOTTA
        biMap["品红色潜影盒"] = Material.MAGENTA_SHULKER_BOX
        biMap["品红色染色玻璃"] = Material.MAGENTA_STAINED_GLASS
        biMap["品红色染色玻璃板"] = Material.MAGENTA_STAINED_GLASS_PANE
        biMap["品红色陶瓦"] = Material.MAGENTA_TERRACOTTA
        biMap["品红色羊毛"] = Material.MAGENTA_WOOL
        biMap["岩浆块"] = Material.MAGMA_BLOCK
        biMap["红树木按钮"] = Material.MANGROVE_BUTTON
        biMap["红树木门"] = Material.MANGROVE_DOOR
        biMap["红树木栅栏"] = Material.MANGROVE_FENCE
        biMap["红树木栅栏门"] = Material.MANGROVE_FENCE_GATE

        biMap["红树树叶"] = Material.MANGROVE_LEAVES
        biMap["红树原木"] = Material.MANGROVE_LOG
        biMap["红树木板"] = Material.MANGROVE_PLANKS
        biMap["红树木压力板"] = Material.MANGROVE_PRESSURE_PLATE
        biMap["红树胎生苗"] = Material.MANGROVE_PROPAGULE
        biMap["红树根"] = Material.MANGROVE_ROOTS

        biMap["红树木台阶"] = Material.MANGROVE_SLAB
        biMap["红树木楼梯"] = Material.MANGROVE_STAIRS
        biMap["红树木活板门"] = Material.MANGROVE_TRAPDOOR

        biMap["红树木"] = Material.MANGROVE_WOOD
        biMap["中型紫晶芽"] = Material.MEDIUM_AMETHYST_BUD
        biMap["西瓜"] = Material.MELON
        biMap["西瓜茎"] = Material.MELON_STEM
        biMap["苔藓块"] = Material.MOSS_BLOCK
        biMap["覆地苔藓"] = Material.MOSS_CARPET
        biMap["苔石"] = Material.MOSSY_COBBLESTONE
        biMap["苔石台阶"] = Material.MOSSY_COBBLESTONE_SLAB
        biMap["苔石楼梯"] = Material.MOSSY_COBBLESTONE_STAIRS
        biMap["苔石墙"] = Material.MOSSY_COBBLESTONE_WALL
        biMap["苔石砖台阶"] = Material.MOSSY_STONE_BRICK_SLAB
        biMap["苔石砖楼梯"] = Material.MOSSY_STONE_BRICK_STAIRS
        biMap["苔石砖墙"] = Material.MOSSY_STONE_BRICK_WALL
        biMap["苔石砖"] = Material.MOSSY_STONE_BRICKS
        biMap["移动的活塞"] = Material.MOVING_PISTON
        biMap["泥巴"] = Material.MUD
        biMap["泥砖台阶"] = Material.MUD_BRICK_SLAB
        biMap["泥砖楼梯"] = Material.MUD_BRICK_STAIRS
        biMap["泥砖墙"] = Material.MUD_BRICK_WALL
        biMap["泥砖"] = Material.MUD_BRICKS
        biMap["沾泥的红树根"] = Material.MUDDY_MANGROVE_ROOTS
        biMap["蘑菇柄"] = Material.MUSHROOM_STEM
        biMap["菌丝体"] = Material.MYCELIUM
        biMap["下界砖栅栏"] = Material.NETHER_BRICK_FENCE
        biMap["下界砖台阶"] = Material.NETHER_BRICK_SLAB
        biMap["下界砖楼梯"] = Material.NETHER_BRICK_STAIRS
        biMap["下界砖墙"] = Material.NETHER_BRICK_WALL
        biMap["下界砖块"] = Material.NETHER_BRICKS
        biMap["下界金矿石"] = Material.NETHER_GOLD_ORE
        biMap["下界传送门"] = Material.NETHER_PORTAL
        biMap["下界石英矿石"] = Material.NETHER_QUARTZ_ORE
        biMap["下界苗"] = Material.NETHER_SPROUTS
        biMap["下界疣"] = Material.NETHER_WART
        biMap["下界疣块"] = Material.NETHER_WART_BLOCK
        biMap["下界合金块"] = Material.NETHERITE_BLOCK
        biMap["下界岩"] = Material.NETHERRACK
        biMap["音符盒"] = Material.NOTE_BLOCK
        biMap["橡木按钮"] = Material.OAK_BUTTON
        biMap["橡木门"] = Material.OAK_DOOR
        biMap["橡木栅栏"] = Material.OAK_FENCE
        biMap["橡木栅栏门"] = Material.OAK_FENCE_GATE

        biMap["橡树树叶"] = Material.OAK_LEAVES
        biMap["橡木原木"] = Material.OAK_LOG
        biMap["橡木木板"] = Material.OAK_PLANKS
        biMap["橡木压力板"] = Material.OAK_PRESSURE_PLATE
        biMap["橡树树苗"] = Material.OAK_SAPLING

        biMap["橡木台阶"] = Material.OAK_SLAB
        biMap["橡木楼梯"] = Material.OAK_STAIRS
        biMap["橡木活板门"] = Material.OAK_TRAPDOOR

        biMap["橡木"] = Material.OAK_WOOD
        biMap["侦测器"] = Material.OBSERVER
        biMap["黑曜石"] = Material.OBSIDIAN
        biMap["赭黄蛙明灯"] = Material.OCHRE_FROGLIGHT
//        biMap["灾厄旗帜"]= Material.OMINOUS_BANNER
        biMap["橙色旗帜"] = Material.ORANGE_BANNER
        biMap["橙色床"] = Material.ORANGE_BED
        biMap["橙色蜡烛"] = Material.ORANGE_CANDLE
        biMap["插上橙色蜡烛的蛋糕"] = Material.ORANGE_CANDLE_CAKE
        biMap["橙色地毯"] = Material.ORANGE_CARPET
        biMap["橙色混凝土"] = Material.ORANGE_CONCRETE
        biMap["橙色混凝土粉末"] = Material.ORANGE_CONCRETE_POWDER
        biMap["橙色带釉陶瓦"] = Material.ORANGE_GLAZED_TERRACOTTA
        biMap["橙色潜影盒"] = Material.ORANGE_SHULKER_BOX
        biMap["橙色染色玻璃"] = Material.ORANGE_STAINED_GLASS
        biMap["橙色染色玻璃板"] = Material.ORANGE_STAINED_GLASS_PANE
        biMap["橙色陶瓦"] = Material.ORANGE_TERRACOTTA
        biMap["橙色郁金香"] = Material.ORANGE_TULIP
        biMap["橙色羊毛"] = Material.ORANGE_WOOL
        biMap["滨菊"] = Material.OXEYE_DAISY
        biMap["氧化的铜块"] = Material.OXIDIZED_COPPER
        biMap["氧化的切制铜块"] = Material.OXIDIZED_CUT_COPPER
        biMap["氧化的切制铜台阶"] = Material.OXIDIZED_CUT_COPPER_SLAB
        biMap["氧化的切制铜楼梯"] = Material.OXIDIZED_CUT_COPPER_STAIRS
        biMap["浮冰"] = Material.PACKED_ICE
        biMap["泥坯"] = Material.PACKED_MUD
        biMap["珠光蛙明灯"] = Material.PEARLESCENT_FROGLIGHT
        biMap["牡丹"] = Material.PEONY
        biMap["石化橡木台阶"] = Material.PETRIFIED_OAK_SLAB
        biMap["猪灵的头"] = Material.PIGLIN_HEAD
        biMap["墙上的猪灵的头"] = Material.PIGLIN_WALL_HEAD
        biMap["粉红色旗帜"] = Material.PINK_BANNER
        biMap["粉红色床"] = Material.PINK_BED
        biMap["粉红色蜡烛"] = Material.PINK_CANDLE
        biMap["插上粉红色蜡烛的蛋糕"] = Material.PINK_CANDLE_CAKE
        biMap["粉红色地毯"] = Material.PINK_CARPET
        biMap["粉红色混凝土"] = Material.PINK_CONCRETE
        biMap["粉红色混凝土粉末"] = Material.PINK_CONCRETE_POWDER
        biMap["粉红色带釉陶瓦"] = Material.PINK_GLAZED_TERRACOTTA
        biMap["粉红色花簇"] = Material.PINK_PETALS
        biMap["粉红色潜影盒"] = Material.PINK_SHULKER_BOX
        biMap["粉红色染色玻璃"] = Material.PINK_STAINED_GLASS
        biMap["粉红色染色玻璃板"] = Material.PINK_STAINED_GLASS_PANE
        biMap["粉红色陶瓦"] = Material.PINK_TERRACOTTA
        biMap["粉红色郁金香"] = Material.PINK_TULIP
        biMap["粉红色羊毛"] = Material.PINK_WOOL
        biMap["活塞"] = Material.PISTON
        biMap["活塞头"] = Material.PISTON_HEAD
        biMap["瓶子草植株"] = Material.PITCHER_CROP
        biMap["瓶子草"] = Material.PITCHER_PLANT
        biMap["玩家的头"] = Material.PLAYER_HEAD
        biMap["墙上的玩家的头"] = Material.PLAYER_WALL_HEAD
        biMap["灰化土"] = Material.PODZOL
        biMap["滴水石锥"] = Material.POINTED_DRIPSTONE
        biMap["磨制安山岩"] = Material.POLISHED_ANDESITE
        biMap["磨制安山岩台阶"] = Material.POLISHED_ANDESITE_SLAB
        biMap["磨制安山岩楼梯"] = Material.POLISHED_ANDESITE_STAIRS
        biMap["磨制玄武岩"] = Material.POLISHED_BASALT
        biMap["磨制黑石"] = Material.POLISHED_BLACKSTONE
        biMap["磨制黑石砖台阶"] = Material.POLISHED_BLACKSTONE_BRICK_SLAB
        biMap["磨制黑石砖楼梯"] = Material.POLISHED_BLACKSTONE_BRICK_STAIRS
        biMap["磨制黑石砖墙"] = Material.POLISHED_BLACKSTONE_BRICK_WALL
        biMap["磨制黑石砖"] = Material.POLISHED_BLACKSTONE_BRICKS
        biMap["磨制黑石按钮"] = Material.POLISHED_BLACKSTONE_BUTTON
        biMap["磨制黑石压力板"] = Material.POLISHED_BLACKSTONE_PRESSURE_PLATE
        biMap["磨制黑石台阶"] = Material.POLISHED_BLACKSTONE_SLAB
        biMap["磨制黑石楼梯"] = Material.POLISHED_BLACKSTONE_STAIRS
        biMap["磨制黑石墙"] = Material.POLISHED_BLACKSTONE_WALL
        biMap["磨制深板岩"] = Material.POLISHED_DEEPSLATE
        biMap["磨制深板岩台阶"] = Material.POLISHED_DEEPSLATE_SLAB
        biMap["磨制深板岩楼梯"] = Material.POLISHED_DEEPSLATE_STAIRS
        biMap["磨制深板岩墙"] = Material.POLISHED_DEEPSLATE_WALL
        biMap["磨制闪长岩"] = Material.POLISHED_DIORITE
        biMap["磨制闪长岩台阶"] = Material.POLISHED_DIORITE_SLAB
        biMap["磨制闪长岩楼梯"] = Material.POLISHED_DIORITE_STAIRS
        biMap["磨制花岗岩"] = Material.POLISHED_GRANITE
        biMap["磨制花岗岩台阶"] = Material.POLISHED_GRANITE_SLAB
        biMap["磨制花岗岩楼梯"] = Material.POLISHED_GRANITE_STAIRS
        biMap["虞美人"] = Material.POPPY
        biMap["马铃薯"] = Material.POTATOES
        biMap["金合欢树苗盆栽"] = Material.POTTED_ACACIA_SAPLING
        biMap["绒球葱盆栽"] = Material.POTTED_ALLIUM
        biMap["杜鹃花丛盆栽"] = Material.POTTED_AZALEA_BUSH
        biMap["蓝花美耳草盆栽"] = Material.POTTED_AZURE_BLUET
        biMap["竹子盆栽"] = Material.POTTED_BAMBOO
        biMap["白桦树苗盆栽"] = Material.POTTED_BIRCH_SAPLING
        biMap["兰花盆栽"] = Material.POTTED_BLUE_ORCHID
        biMap["棕色蘑菇盆栽"] = Material.POTTED_BROWN_MUSHROOM
        biMap["仙人掌盆栽"] = Material.POTTED_CACTUS
        biMap["樱花树苗盆栽"] = Material.POTTED_CHERRY_SAPLING
        biMap["矢车菊盆栽"] = Material.POTTED_CORNFLOWER
        biMap["绯红菌盆栽"] = Material.POTTED_CRIMSON_FUNGUS
        biMap["绯红菌索盆栽"] = Material.POTTED_CRIMSON_ROOTS
        biMap["蒲公英盆栽"] = Material.POTTED_DANDELION
        biMap["深色橡树树苗盆栽"] = Material.POTTED_DARK_OAK_SAPLING
        biMap["枯萎的灌木盆栽"] = Material.POTTED_DEAD_BUSH
        biMap["蕨盆栽"] = Material.POTTED_FERN
        biMap["盛开的杜鹃花丛盆栽"] = Material.POTTED_FLOWERING_AZALEA_BUSH
        biMap["丛林树苗盆栽"] = Material.POTTED_JUNGLE_SAPLING
        biMap["铃兰盆栽"] = Material.POTTED_LILY_OF_THE_VALLEY
        biMap["红树胎生苗盆栽"] = Material.POTTED_MANGROVE_PROPAGULE
        biMap["橡树树苗盆栽"] = Material.POTTED_OAK_SAPLING
        biMap["橙色郁金香盆栽"] = Material.POTTED_ORANGE_TULIP
        biMap["滨菊盆栽"] = Material.POTTED_OXEYE_DAISY
        biMap["粉红色郁金香盆栽"] = Material.POTTED_PINK_TULIP
        biMap["虞美人盆栽"] = Material.POTTED_POPPY
        biMap["红色蘑菇盆栽"] = Material.POTTED_RED_MUSHROOM
        biMap["红色郁金香盆栽"] = Material.POTTED_RED_TULIP
        biMap["云杉树苗盆栽"] = Material.POTTED_SPRUCE_SAPLING
        biMap["火把花盆栽"] = Material.POTTED_TORCHFLOWER
        biMap["诡异菌盆栽"] = Material.POTTED_WARPED_FUNGUS
        biMap["诡异菌索盆栽"] = Material.POTTED_WARPED_ROOTS
        biMap["白色郁金香盆栽"] = Material.POTTED_WHITE_TULIP
        biMap["凋灵玫瑰盆栽"] = Material.POTTED_WITHER_ROSE
        biMap["细雪"] = Material.POWDER_SNOW
        biMap["装有细雪的炼药锅"] = Material.POWDER_SNOW_CAULDRON
        biMap["动力铁轨"] = Material.POWERED_RAIL
        biMap["海晶石"] = Material.PRISMARINE
        biMap["海晶石砖台阶"] = Material.PRISMARINE_BRICK_SLAB
        biMap["海晶石砖楼梯"] = Material.PRISMARINE_BRICK_STAIRS
        biMap["海晶石砖"] = Material.PRISMARINE_BRICKS
        biMap["海晶石台阶"] = Material.PRISMARINE_SLAB
        biMap["海晶石楼梯"] = Material.PRISMARINE_STAIRS
        biMap["海晶石墙"] = Material.PRISMARINE_WALL
        biMap["南瓜"] = Material.PUMPKIN
        biMap["南瓜茎"] = Material.PUMPKIN_STEM
        biMap["紫色旗帜"] = Material.PURPLE_BANNER
        biMap["紫色床"] = Material.PURPLE_BED
        biMap["紫色蜡烛"] = Material.PURPLE_CANDLE
        biMap["插上紫色蜡烛的蛋糕"] = Material.PURPLE_CANDLE_CAKE
        biMap["紫色地毯"] = Material.PURPLE_CARPET
        biMap["紫色混凝土"] = Material.PURPLE_CONCRETE
        biMap["紫色混凝土粉末"] = Material.PURPLE_CONCRETE_POWDER
        biMap["紫色带釉陶瓦"] = Material.PURPLE_GLAZED_TERRACOTTA
        biMap["紫色潜影盒"] = Material.PURPLE_SHULKER_BOX
        biMap["紫色染色玻璃"] = Material.PURPLE_STAINED_GLASS
        biMap["紫色染色玻璃板"] = Material.PURPLE_STAINED_GLASS_PANE
        biMap["紫色陶瓦"] = Material.PURPLE_TERRACOTTA
        biMap["紫色羊毛"] = Material.PURPLE_WOOL
        biMap["紫珀块"] = Material.PURPUR_BLOCK
        biMap["紫珀柱"] = Material.PURPUR_PILLAR
        biMap["紫珀台阶"] = Material.PURPUR_SLAB
        biMap["紫珀楼梯"] = Material.PURPUR_STAIRS
        biMap["石英块"] = Material.QUARTZ_BLOCK
        biMap["石英砖"] = Material.QUARTZ_BRICKS
        biMap["石英柱"] = Material.QUARTZ_PILLAR
        biMap["石英台阶"] = Material.QUARTZ_SLAB
        biMap["石英楼梯"] = Material.QUARTZ_STAIRS
        biMap["铁轨"] = Material.RAIL
        biMap["粗铜块"] = Material.RAW_COPPER_BLOCK
        biMap["粗金块"] = Material.RAW_GOLD_BLOCK
        biMap["粗铁块"] = Material.RAW_IRON_BLOCK
        biMap["红色旗帜"] = Material.RED_BANNER
        biMap["红色床"] = Material.RED_BED
        biMap["红色蜡烛"] = Material.RED_CANDLE
        biMap["插上红色蜡烛的蛋糕"] = Material.RED_CANDLE_CAKE
        biMap["红色地毯"] = Material.RED_CARPET
        biMap["红色混凝土"] = Material.RED_CONCRETE
        biMap["红色混凝土粉末"] = Material.RED_CONCRETE_POWDER
        biMap["红色带釉陶瓦"] = Material.RED_GLAZED_TERRACOTTA
        biMap["红色蘑菇"] = Material.RED_MUSHROOM
        biMap["红色蘑菇方块"] = Material.RED_MUSHROOM_BLOCK
        biMap["红色下界砖台阶"] = Material.RED_NETHER_BRICK_SLAB
        biMap["红色下界砖楼梯"] = Material.RED_NETHER_BRICK_STAIRS
        biMap["红色下界砖墙"] = Material.RED_NETHER_BRICK_WALL
        biMap["红色下界砖块"] = Material.RED_NETHER_BRICKS
        biMap["红沙"] = Material.RED_SAND
        biMap["红砂岩"] = Material.RED_SANDSTONE
        biMap["红砂岩台阶"] = Material.RED_SANDSTONE_SLAB
        biMap["红砂岩楼梯"] = Material.RED_SANDSTONE_STAIRS
        biMap["红砂岩墙"] = Material.RED_SANDSTONE_WALL
        biMap["红色潜影盒"] = Material.RED_SHULKER_BOX
        biMap["红色染色玻璃"] = Material.RED_STAINED_GLASS
        biMap["红色染色玻璃板"] = Material.RED_STAINED_GLASS_PANE
        biMap["红色陶瓦"] = Material.RED_TERRACOTTA
        biMap["红色郁金香"] = Material.RED_TULIP
        biMap["红色羊毛"] = Material.RED_WOOL
        biMap["红石块"] = Material.REDSTONE_BLOCK
        biMap["红石灯"] = Material.REDSTONE_LAMP
        biMap["红石矿石"] = Material.REDSTONE_ORE
        biMap["红石火把"] = Material.REDSTONE_TORCH
        biMap["墙上的红石火把"] = Material.REDSTONE_WALL_TORCH
        biMap["红石线"] = Material.REDSTONE_WIRE
        biMap["强化深板岩"] = Material.REINFORCED_DEEPSLATE
        biMap["红石中继器"] = Material.REPEATER
        biMap["循环型命令方块"] = Material.REPEATING_COMMAND_BLOCK
        biMap["重生锚"] = Material.RESPAWN_ANCHOR
        biMap["缠根泥土"] = Material.ROOTED_DIRT
        biMap["玫瑰丛"] = Material.ROSE_BUSH
        biMap["沙子"] = Material.SAND
        biMap["砂岩"] = Material.SANDSTONE
        biMap["砂岩台阶"] = Material.SANDSTONE_SLAB
        biMap["砂岩楼梯"] = Material.SANDSTONE_STAIRS
        biMap["砂岩墙"] = Material.SANDSTONE_WALL
        biMap["脚手架"] = Material.SCAFFOLDING
        biMap["幽匿块"] = Material.SCULK
        biMap["幽匿催发体"] = Material.SCULK_CATALYST
        biMap["幽匿感测体"] = Material.SCULK_SENSOR
        biMap["幽匿尖啸体"] = Material.SCULK_SHRIEKER
        biMap["幽匿脉络"] = Material.SCULK_VEIN
        biMap["海晶灯"] = Material.SEA_LANTERN
        biMap["海泡菜"] = Material.SEA_PICKLE
        biMap["海草"] = Material.SEAGRASS
        biMap["菌光体"] = Material.SHROOMLIGHT
        biMap["潜影盒"] = Material.SHULKER_BOX
        biMap["骷髅头颅"] = Material.SKELETON_SKULL
        biMap["墙上的骷髅头颅"] = Material.SKELETON_WALL_SKULL
        biMap["黏液块"] = Material.SLIME_BLOCK
        biMap["小型紫晶芽"] = Material.SMALL_AMETHYST_BUD
        biMap["小型垂滴叶"] = Material.SMALL_DRIPLEAF
        biMap["锻造台"] = Material.SMITHING_TABLE
        biMap["烟熏炉"] = Material.SMOKER
        biMap["平滑玄武岩"] = Material.SMOOTH_BASALT
        biMap["平滑石英块"] = Material.SMOOTH_QUARTZ
        biMap["平滑石英台阶"] = Material.SMOOTH_QUARTZ_SLAB
        biMap["平滑石英楼梯"] = Material.SMOOTH_QUARTZ_STAIRS
        biMap["平滑红砂岩"] = Material.SMOOTH_RED_SANDSTONE
        biMap["平滑红砂岩台阶"] = Material.SMOOTH_RED_SANDSTONE_SLAB
        biMap["平滑红砂岩楼梯"] = Material.SMOOTH_RED_SANDSTONE_STAIRS
        biMap["平滑砂岩"] = Material.SMOOTH_SANDSTONE
        biMap["平滑砂岩台阶"] = Material.SMOOTH_SANDSTONE_SLAB
        biMap["平滑砂岩楼梯"] = Material.SMOOTH_SANDSTONE_STAIRS
        biMap["平滑石头"] = Material.SMOOTH_STONE
        biMap["平滑石头台阶"] = Material.SMOOTH_STONE_SLAB
        biMap["嗅探兽蛋"] = Material.SNIFFER_EGG
        biMap["雪"] = Material.SNOW
        biMap["雪块"] = Material.SNOW_BLOCK
        biMap["灵魂营火"] = Material.SOUL_CAMPFIRE
        biMap["灵魂火"] = Material.SOUL_FIRE
        biMap["灵魂灯笼"] = Material.SOUL_LANTERN
        biMap["灵魂沙"] = Material.SOUL_SAND
        biMap["灵魂土"] = Material.SOUL_SOIL
        biMap["灵魂火把"] = Material.SOUL_TORCH
        biMap["墙上的灵魂火把"] = Material.SOUL_WALL_TORCH
        biMap["刷怪笼"] = Material.SPAWNER
        biMap["海绵"] = Material.SPONGE
        biMap["孢子花"] = Material.SPORE_BLOSSOM
        biMap["云杉木按钮"] = Material.SPRUCE_BUTTON
        biMap["云杉木门"] = Material.SPRUCE_DOOR
        biMap["云杉木栅栏"] = Material.SPRUCE_FENCE
        biMap["云杉木栅栏门"] = Material.SPRUCE_FENCE_GATE

        biMap["云杉树叶"] = Material.SPRUCE_LEAVES
        biMap["云杉原木"] = Material.SPRUCE_LOG
        biMap["云杉木板"] = Material.SPRUCE_PLANKS
        biMap["云杉木压力板"] = Material.SPRUCE_PRESSURE_PLATE
        biMap["云杉树苗"] = Material.SPRUCE_SAPLING

        biMap["云杉木台阶"] = Material.SPRUCE_SLAB
        biMap["云杉木楼梯"] = Material.SPRUCE_STAIRS
        biMap["云杉木活板门"] = Material.SPRUCE_TRAPDOOR

        biMap["云杉木"] = Material.SPRUCE_WOOD
        biMap["黏性活塞"] = Material.STICKY_PISTON
        biMap["石头"] = Material.STONE
        biMap["石砖台阶"] = Material.STONE_BRICK_SLAB
        biMap["石砖楼梯"] = Material.STONE_BRICK_STAIRS
        biMap["石砖墙"] = Material.STONE_BRICK_WALL
        biMap["石砖"] = Material.STONE_BRICKS
        biMap["石头按钮"] = Material.STONE_BUTTON
        biMap["石头压力板"] = Material.STONE_PRESSURE_PLATE
        biMap["石头台阶"] = Material.STONE_SLAB
        biMap["石头楼梯"] = Material.STONE_STAIRS
        biMap["切石机"] = Material.STONECUTTER
        biMap["去皮金合欢原木"] = Material.STRIPPED_ACACIA_LOG
        biMap["去皮金合欢木"] = Material.STRIPPED_ACACIA_WOOD
        biMap["去皮竹块"] = Material.STRIPPED_BAMBOO_BLOCK
        biMap["去皮白桦原木"] = Material.STRIPPED_BIRCH_LOG
        biMap["去皮白桦木"] = Material.STRIPPED_BIRCH_WOOD
        biMap["去皮樱花原木"] = Material.STRIPPED_CHERRY_LOG
        biMap["去皮樱花木"] = Material.STRIPPED_CHERRY_WOOD
        biMap["去皮绯红菌核"] = Material.STRIPPED_CRIMSON_HYPHAE
        biMap["去皮绯红菌柄"] = Material.STRIPPED_CRIMSON_STEM
        biMap["去皮深色橡木原木"] = Material.STRIPPED_DARK_OAK_LOG
        biMap["去皮深色橡木"] = Material.STRIPPED_DARK_OAK_WOOD
        biMap["去皮丛林原木"] = Material.STRIPPED_JUNGLE_LOG
        biMap["去皮丛林木"] = Material.STRIPPED_JUNGLE_WOOD
        biMap["去皮红树原木"] = Material.STRIPPED_MANGROVE_LOG
        biMap["去皮红树木"] = Material.STRIPPED_MANGROVE_WOOD
        biMap["去皮橡木原木"] = Material.STRIPPED_OAK_LOG
        biMap["去皮橡木"] = Material.STRIPPED_OAK_WOOD
        biMap["去皮云杉原木"] = Material.STRIPPED_SPRUCE_LOG
        biMap["去皮云杉木"] = Material.STRIPPED_SPRUCE_WOOD
        biMap["去皮诡异菌核"] = Material.STRIPPED_WARPED_HYPHAE
        biMap["去皮诡异菌柄"] = Material.STRIPPED_WARPED_STEM
        biMap["结构方块"] = Material.STRUCTURE_BLOCK
        biMap["结构空位"] = Material.STRUCTURE_VOID
        biMap["甘蔗"] = Material.SUGAR_CANE
        biMap["向日葵"] = Material.SUNFLOWER
        biMap["可疑的沙砾"] = Material.SUSPICIOUS_GRAVEL
        biMap["可疑的沙子"] = Material.SUSPICIOUS_SAND
        biMap["甜浆果丛"] = Material.SWEET_BERRY_BUSH
        biMap["高草丛"] = Material.TALL_GRASS
        biMap["高海草"] = Material.TALL_SEAGRASS
        biMap["标靶"] = Material.TARGET
        biMap["陶瓦"] = Material.TERRACOTTA
        biMap["遮光玻璃"] = Material.TINTED_GLASS
        biMap["TNT"] = Material.TNT
        biMap["火把"] = Material.TORCH
        biMap["火把花"] = Material.TORCHFLOWER
        biMap["火把花植株"] = Material.TORCHFLOWER_CROP
        biMap["陷阱箱"] = Material.TRAPPED_CHEST
        biMap["绊线"] = Material.TRIPWIRE
        biMap["绊线钩"] = Material.TRIPWIRE_HOOK
        biMap["管珊瑚"] = Material.TUBE_CORAL
        biMap["管珊瑚块"] = Material.TUBE_CORAL_BLOCK
        biMap["管珊瑚扇"] = Material.TUBE_CORAL_FAN
        biMap["墙上的管珊瑚扇"] = Material.TUBE_CORAL_WALL_FAN
        biMap["凝灰岩"] = Material.TUFF
        biMap["海龟蛋"] = Material.TURTLE_EGG
        biMap["缠怨藤"] = Material.TWISTING_VINES
        biMap["缠怨藤植株"] = Material.TWISTING_VINES_PLANT
        biMap["青翠蛙明灯"] = Material.VERDANT_FROGLIGHT
        biMap["藤蔓"] = Material.VINE
        biMap["虚空空气"] = Material.VOID_AIR
        biMap["墙上的火把"] = Material.WALL_TORCH
        biMap["诡异木按钮"] = Material.WARPED_BUTTON
        biMap["诡异木门"] = Material.WARPED_DOOR
        biMap["诡异木栅栏"] = Material.WARPED_FENCE
        biMap["诡异木栅栏门"] = Material.WARPED_FENCE_GATE
        biMap["诡异菌"] = Material.WARPED_FUNGUS

        biMap["诡异菌核"] = Material.WARPED_HYPHAE
        biMap["诡异菌岩"] = Material.WARPED_NYLIUM
        biMap["诡异木板"] = Material.WARPED_PLANKS
        biMap["诡异木压力板"] = Material.WARPED_PRESSURE_PLATE
        biMap["诡异菌索"] = Material.WARPED_ROOTS

        biMap["诡异木台阶"] = Material.WARPED_SLAB
        biMap["诡异木楼梯"] = Material.WARPED_STAIRS
        biMap["诡异菌柄"] = Material.WARPED_STEM
        biMap["诡异木活板门"] = Material.WARPED_TRAPDOOR

        biMap["诡异疣块"] = Material.WARPED_WART_BLOCK
        biMap["喷溅之箭"] = Material.WATER
        biMap["装有水的炼药锅"] = Material.WATER_CAULDRON
        biMap["涂蜡铜块"] = Material.WAXED_COPPER_BLOCK
        biMap["涂蜡切制铜块"] = Material.WAXED_CUT_COPPER
        biMap["涂蜡切制铜台阶"] = Material.WAXED_CUT_COPPER_SLAB
        biMap["涂蜡切制铜楼梯"] = Material.WAXED_CUT_COPPER_STAIRS
        biMap["斑驳的涂蜡铜块"] = Material.WAXED_EXPOSED_COPPER
        biMap["斑驳的涂蜡切制铜块"] = Material.WAXED_EXPOSED_CUT_COPPER
        biMap["斑驳的涂蜡切制铜台阶"] = Material.WAXED_EXPOSED_CUT_COPPER_SLAB
        biMap["斑驳的涂蜡切制铜楼梯"] = Material.WAXED_EXPOSED_CUT_COPPER_STAIRS
        biMap["氧化的涂蜡铜块"] = Material.WAXED_OXIDIZED_COPPER
        biMap["氧化的涂蜡切制铜块"] = Material.WAXED_OXIDIZED_CUT_COPPER
        biMap["氧化的涂蜡切制铜台阶"] = Material.WAXED_OXIDIZED_CUT_COPPER_SLAB
        biMap["氧化的涂蜡切制铜楼梯"] = Material.WAXED_OXIDIZED_CUT_COPPER_STAIRS
        biMap["锈蚀的涂蜡铜块"] = Material.WAXED_WEATHERED_COPPER
        biMap["锈蚀的涂蜡切制铜块"] = Material.WAXED_WEATHERED_CUT_COPPER
        biMap["锈蚀的涂蜡切制铜台阶"] = Material.WAXED_WEATHERED_CUT_COPPER_SLAB
        biMap["锈蚀的涂蜡切制铜楼梯"] = Material.WAXED_WEATHERED_CUT_COPPER_STAIRS
        biMap["锈蚀的铜块"] = Material.WEATHERED_COPPER
        biMap["锈蚀的切制铜块"] = Material.WEATHERED_CUT_COPPER
        biMap["锈蚀的切制铜台阶"] = Material.WEATHERED_CUT_COPPER_SLAB
        biMap["锈蚀的切制铜楼梯"] = Material.WEATHERED_CUT_COPPER_STAIRS
        biMap["垂泪藤"] = Material.WEEPING_VINES
        biMap["垂泪藤植株"] = Material.WEEPING_VINES_PLANT
        biMap["湿海绵"] = Material.WET_SPONGE
        biMap["小麦"] = Material.WHEAT
        biMap["白色旗帜"] = Material.WHITE_BANNER
        biMap["白色床"] = Material.WHITE_BED
        biMap["白色蜡烛"] = Material.WHITE_CANDLE
        biMap["插上白色蜡烛的蛋糕"] = Material.WHITE_CANDLE_CAKE
        biMap["白色地毯"] = Material.WHITE_CARPET
        biMap["白色混凝土"] = Material.WHITE_CONCRETE
        biMap["白色混凝土粉末"] = Material.WHITE_CONCRETE_POWDER
        biMap["白色带釉陶瓦"] = Material.WHITE_GLAZED_TERRACOTTA
        biMap["白色潜影盒"] = Material.WHITE_SHULKER_BOX
        biMap["白色染色玻璃"] = Material.WHITE_STAINED_GLASS
        biMap["白色染色玻璃板"] = Material.WHITE_STAINED_GLASS_PANE
        biMap["白色陶瓦"] = Material.WHITE_TERRACOTTA
        biMap["白色郁金香"] = Material.WHITE_TULIP
        biMap["白色羊毛"] = Material.WHITE_WOOL
        biMap["凋灵玫瑰"] = Material.WITHER_ROSE
        biMap["凋灵骷髅头颅"] = Material.WITHER_SKELETON_SKULL
        biMap["墙上的凋灵骷髅头颅"] = Material.WITHER_SKELETON_WALL_SKULL
        biMap["黄色旗帜"] = Material.YELLOW_BANNER
        biMap["黄色床"] = Material.YELLOW_BED
        biMap["黄色蜡烛"] = Material.YELLOW_CANDLE
        biMap["插上黄色蜡烛的蛋糕"] = Material.YELLOW_CANDLE_CAKE
        biMap["黄色地毯"] = Material.YELLOW_CARPET
        biMap["黄色混凝土"] = Material.YELLOW_CONCRETE
        biMap["黄色混凝土粉末"] = Material.YELLOW_CONCRETE_POWDER
        biMap["黄色带釉陶瓦"] = Material.YELLOW_GLAZED_TERRACOTTA
        biMap["黄色潜影盒"] = Material.YELLOW_SHULKER_BOX
        biMap["黄色染色玻璃"] = Material.YELLOW_STAINED_GLASS
        biMap["黄色染色玻璃板"] = Material.YELLOW_STAINED_GLASS_PANE
        biMap["黄色陶瓦"] = Material.YELLOW_TERRACOTTA
        biMap["黄色羊毛"] = Material.YELLOW_WOOL
        biMap["僵尸的头"] = Material.ZOMBIE_HEAD
        biMap["墙上的僵尸的头"] = Material.ZOMBIE_WALL_HEAD
        biMap["金合欢木船"] = Material.ACACIA_BOAT
        biMap["金合欢木运输船"] = Material.ACACIA_CHEST_BOAT
        biMap["悦灵刷怪蛋"] = Material.ALLAY_SPAWN_EGG
        biMap["紫水晶碎片"] = Material.AMETHYST_SHARD

        biMap["垂钓纹样陶片"] = Material.ANGLER_POTTERY_SHERD
        biMap["苹果"] = Material.APPLE

        biMap["弓箭纹样陶片"] = Material.ARCHER_POTTERY_SHERD
        biMap["盔甲架"] = Material.ARMOR_STAND

        biMap["举臂纹样陶片"] = Material.ARMS_UP_POTTERY_SHERD
        biMap["箭"] = Material.ARROW
        biMap["美西螈桶"] = Material.AXOLOTL_BUCKET
        biMap["美西螈刷怪蛋"] = Material.AXOLOTL_SPAWN_EGG
        biMap["烤马铃薯"] = Material.BAKED_POTATO
        biMap["运输竹筏"] = Material.BAMBOO_CHEST_RAFT
        biMap["竹筏"] = Material.BAMBOO_RAFT
        biMap["蝙蝠刷怪蛋"] = Material.BAT_SPAWN_EGG
        biMap["蜜蜂刷怪蛋"] = Material.BEE_SPAWN_EGG
        biMap["生牛肉"] = Material.BEEF
        biMap["甜菜根"] = Material.BEETROOT
        biMap["甜菜种子"] = Material.BEETROOT_SEEDS
        biMap["甜菜汤"] = Material.BEETROOT_SOUP
        biMap["白桦木船"] = Material.BIRCH_BOAT
        biMap["白桦木运输船"] = Material.BIRCH_CHEST_BOAT
        biMap["黑色染料"] = Material.BLACK_DYE

        biMap["利刃纹样陶片"] = Material.BLADE_POTTERY_SHERD
        biMap["烈焰粉"] = Material.BLAZE_POWDER
        biMap["烈焰棒"] = Material.BLAZE_ROD
        biMap["烈焰人刷怪蛋"] = Material.BLAZE_SPAWN_EGG
        biMap["蓝色染料"] = Material.BLUE_DYE
        biMap["骨头"] = Material.BONE
        biMap["骨粉"] = Material.BONE_MEAL
        biMap["书"] = Material.BOOK
        biMap["弓"] = Material.BOW
        biMap["碗"] = Material.BOWL
        biMap["面包"] = Material.BREAD

        biMap["佳酿纹样陶片"] = Material.BREWER_POTTERY_SHERD
        biMap["红砖"] = Material.BRICK
        biMap["棕色染料"] = Material.BROWN_DYE
        biMap["刷子"] = Material.BRUSH
        biMap["铁桶"] = Material.BUCKET
        biMap["收纳袋"] = Material.BUNDLE

        biMap["烈焰纹样陶片"] = Material.BURN_POTTERY_SHERD
        biMap["骆驼刷怪蛋"] = Material.CAMEL_SPAWN_EGG
        biMap["胡萝卜"] = Material.CARROT
        biMap["胡萝卜钓竿"] = Material.CARROT_ON_A_STICK
        biMap["猫刷怪蛋"] = Material.CAT_SPAWN_EGG
        biMap["洞穴蜘蛛刷怪蛋"] = Material.CAVE_SPIDER_SPAWN_EGG
        biMap["锁链靴子"] = Material.CHAINMAIL_BOOTS
        biMap["锁链胸甲"] = Material.CHAINMAIL_CHESTPLATE
        biMap["锁链头盔"] = Material.CHAINMAIL_HELMET
        biMap["锁链护腿"] = Material.CHAINMAIL_LEGGINGS
        biMap["木炭"] = Material.CHARCOAL
        biMap["樱花木船"] = Material.CHERRY_BOAT
        biMap["樱花木运输船"] = Material.CHERRY_CHEST_BOAT
        biMap["运输矿车"] = Material.CHEST_MINECART
        biMap["生鸡肉"] = Material.CHICKEN
        biMap["鸡刷怪蛋"] = Material.CHICKEN_SPAWN_EGG
        biMap["紫颂果"] = Material.CHORUS_FRUIT
        biMap["黏土球"] = Material.CLAY_BALL
        biMap["时钟"] = Material.CLOCK
        biMap["煤炭"] = Material.COAL

        biMap["可可豆"] = Material.COCOA_BEANS
        biMap["生鳕鱼"] = Material.COD
        biMap["鳕鱼桶"] = Material.COD_BUCKET
        biMap["鳕鱼刷怪蛋"] = Material.COD_SPAWN_EGG
        biMap["命令方块矿车"] = Material.COMMAND_BLOCK_MINECART
        biMap["指南针"] = Material.COMPASS
        biMap["牛排"] = Material.COOKED_BEEF
        biMap["熟鸡肉"] = Material.COOKED_CHICKEN
        biMap["熟鳕鱼"] = Material.COOKED_COD
        biMap["熟羊肉"] = Material.COOKED_MUTTON
        biMap["熟猪排"] = Material.COOKED_PORKCHOP
        biMap["熟兔肉"] = Material.COOKED_RABBIT
        biMap["熟鲑鱼"] = Material.COOKED_SALMON
        biMap["曲奇"] = Material.COOKIE
        biMap["铜锭"] = Material.COPPER_INGOT
        biMap["牛刷怪蛋"] = Material.COW_SPAWN_EGG

        biMap["苦力怕刷怪蛋"] = Material.CREEPER_SPAWN_EGG
        biMap["弩"] = Material.CROSSBOW
        biMap["青色染料"] = Material.CYAN_DYE
        biMap["危机纹样陶片"] = Material.DANGER_POTTERY_SHERD
        biMap["深色橡木船"] = Material.DARK_OAK_BOAT
        biMap["深色橡木运输船"] = Material.DARK_OAK_CHEST_BOAT
        biMap["调试棒"] = Material.DEBUG_STICK
        biMap["钻石"] = Material.DIAMOND
        biMap["钻石斧"] = Material.DIAMOND_AXE
        biMap["钻石靴子"] = Material.DIAMOND_BOOTS
        biMap["钻石胸甲"] = Material.DIAMOND_CHESTPLATE
        biMap["钻石头盔"] = Material.DIAMOND_HELMET
        biMap["钻石锄"] = Material.DIAMOND_HOE
        biMap["钻石马铠"] = Material.DIAMOND_HORSE_ARMOR
        biMap["钻石护腿"] = Material.DIAMOND_LEGGINGS
        biMap["钻石镐"] = Material.DIAMOND_PICKAXE
        biMap["钻石锹"] = Material.DIAMOND_SHOVEL
        biMap["钻石剑"] = Material.DIAMOND_SWORD
        biMap["唱片残片"] = Material.DISC_FRAGMENT_5
        biMap["海豚刷怪蛋"] = Material.DOLPHIN_SPAWN_EGG
        biMap["驴刷怪蛋"] = Material.DONKEY_SPAWN_EGG
        biMap["龙息"] = Material.DRAGON_BREATH
        biMap["干海带"] = Material.DRIED_KELP
        biMap["溺尸刷怪蛋"] = Material.DROWNED_SPAWN_EGG

        biMap["回响碎片"] = Material.ECHO_SHARD
        biMap["鸡蛋"] = Material.EGG
        biMap["远古守卫者刷怪蛋"] = Material.ELDER_GUARDIAN_SPAWN_EGG
        biMap["鞘翅"] = Material.ELYTRA
        biMap["绿宝石"] = Material.EMERALD
        biMap["附魔书"] = Material.ENCHANTED_BOOK
        biMap["附魔金苹果"] = Material.ENCHANTED_GOLDEN_APPLE
        biMap["末地水晶"] = Material.END_CRYSTAL
        biMap["末影龙刷怪蛋"] = Material.ENDER_DRAGON_SPAWN_EGG
        biMap["末影之眼"] = Material.ENDER_EYE
        biMap["末影珍珠"] = Material.ENDER_PEARL
        biMap["末影人刷怪蛋"] = Material.ENDERMAN_SPAWN_EGG
        biMap["末影螨刷怪蛋"] = Material.ENDERMITE_SPAWN_EGG
        biMap["唤魔者刷怪蛋"] = Material.EVOKER_SPAWN_EGG
        biMap["附魔之瓶"] = Material.EXPERIENCE_BOTTLE
        biMap["探险纹样陶片"] = Material.EXPLORER_POTTERY_SHERD
        biMap["羽毛"] = Material.FEATHER
        biMap["发酵蛛眼"] = Material.FERMENTED_SPIDER_EYE
        biMap["地图"] = Material.FILLED_MAP
        biMap["火焰弹"] = Material.FIRE_CHARGE
        biMap["烟花火箭"] = Material.FIREWORK_ROCKET
        biMap["烟火之星"] = Material.FIREWORK_STAR
        biMap["钓鱼竿"] = Material.FISHING_ROD
        biMap["燧石"] = Material.FLINT
        biMap["打火石"] = Material.FLINT_AND_STEEL

        biMap["狐狸刷怪蛋"] = Material.FOX_SPAWN_EGG
        biMap["挚友纹样陶片"] = Material.FRIEND_POTTERY_SHERD
        biMap["青蛙刷怪蛋"] = Material.FROG_SPAWN_EGG
        biMap["动力矿车"] = Material.FURNACE_MINECART
        biMap["恶魂刷怪蛋"] = Material.GHAST_SPAWN_EGG
        biMap["恶魂之泪"] = Material.GHAST_TEAR
        biMap["玻璃瓶"] = Material.GLASS_BOTTLE
        biMap["闪烁的西瓜片"] = Material.GLISTERING_MELON_SLICE

        biMap["发光浆果"] = Material.GLOW_BERRIES
        biMap["荧光墨囊"] = Material.GLOW_INK_SAC
        biMap["荧光物品展示框"] = Material.GLOW_ITEM_FRAME
        biMap["发光鱿鱼刷怪蛋"] = Material.GLOW_SQUID_SPAWN_EGG
        biMap["荧石粉"] = Material.GLOWSTONE_DUST
        biMap["山羊角"] = Material.GOAT_HORN
        biMap["山羊刷怪蛋"] = Material.GOAT_SPAWN_EGG
        biMap["金锭"] = Material.GOLD_INGOT
        biMap["金粒"] = Material.GOLD_NUGGET
        biMap["金苹果"] = Material.GOLDEN_APPLE
        biMap["金斧"] = Material.GOLDEN_AXE
        biMap["金靴子"] = Material.GOLDEN_BOOTS
        biMap["金胡萝卜"] = Material.GOLDEN_CARROT
        biMap["金胸甲"] = Material.GOLDEN_CHESTPLATE
        biMap["金头盔"] = Material.GOLDEN_HELMET
        biMap["金锄"] = Material.GOLDEN_HOE
        biMap["金马铠"] = Material.GOLDEN_HORSE_ARMOR
        biMap["金护腿"] = Material.GOLDEN_LEGGINGS
        biMap["金镐"] = Material.GOLDEN_PICKAXE
        biMap["金锹"] = Material.GOLDEN_SHOVEL
        biMap["金剑"] = Material.GOLDEN_SWORD
        biMap["灰色染料"] = Material.GRAY_DYE
        biMap["绿色染料"] = Material.GREEN_DYE
        biMap["守卫者刷怪蛋"] = Material.GUARDIAN_SPAWN_EGG
        biMap["火药"] = Material.GUNPOWDER
        biMap["海洋之心"] = Material.HEART_OF_THE_SEA
        biMap["爱心纹样陶片"] = Material.HEART_POTTERY_SHERD
        biMap["心碎纹样陶片"] = Material.HEARTBREAK_POTTERY_SHERD
        biMap["疣猪兽刷怪蛋"] = Material.HOGLIN_SPAWN_EGG
        biMap["蜂蜜瓶"] = Material.HONEY_BOTTLE
        biMap["蜜脾"] = Material.HONEYCOMB
        biMap["漏斗矿车"] = Material.HOPPER_MINECART
        biMap["马刷怪蛋"] = Material.HORSE_SPAWN_EGG

        biMap["狼嚎纹样陶片"] = Material.HOWL_POTTERY_SHERD
        biMap["尸壳刷怪蛋"] = Material.HUSK_SPAWN_EGG
        biMap["墨囊"] = Material.INK_SAC
        biMap["铁斧"] = Material.IRON_AXE
        biMap["铁靴子"] = Material.IRON_BOOTS
        biMap["铁胸甲"] = Material.IRON_CHESTPLATE
        biMap["铁傀儡刷怪蛋"] = Material.IRON_GOLEM_SPAWN_EGG
        biMap["铁头盔"] = Material.IRON_HELMET
        biMap["铁锄"] = Material.IRON_HOE
        biMap["铁马铠"] = Material.IRON_HORSE_ARMOR
        biMap["铁锭"] = Material.IRON_INGOT
        biMap["铁护腿"] = Material.IRON_LEGGINGS
        biMap["铁粒"] = Material.IRON_NUGGET
        biMap["铁镐"] = Material.IRON_PICKAXE
        biMap["铁锹"] = Material.IRON_SHOVEL
        biMap["铁剑"] = Material.IRON_SWORD
        biMap["物品展示框"] = Material.ITEM_FRAME
        biMap["丛林木船"] = Material.JUNGLE_BOAT
        biMap["丛林木运输船"] = Material.JUNGLE_CHEST_BOAT
        biMap["知识之书"] = Material.KNOWLEDGE_BOOK
        biMap["青金石"] = Material.LAPIS_LAZULI
        biMap["熔岩桶"] = Material.LAVA_BUCKET
        biMap["拴绳"] = Material.LEAD
        biMap["皮革"] = Material.LEATHER
        biMap["皮革靴子"] = Material.LEATHER_BOOTS
        biMap["皮革外套"] = Material.LEATHER_CHESTPLATE
        biMap["皮革帽子"] = Material.LEATHER_HELMET
        biMap["皮革马铠"] = Material.LEATHER_HORSE_ARMOR
        biMap["皮革裤子"] = Material.LEATHER_LEGGINGS
        biMap["淡蓝色染料"] = Material.LIGHT_BLUE_DYE
        biMap["淡灰色染料"] = Material.LIGHT_GRAY_DYE
        biMap["黄绿色染料"] = Material.LIME_DYE
        biMap["滞留药水"] = Material.LINGERING_POTION
        biMap["羊驼刷怪蛋"] = Material.LLAMA_SPAWN_EGG
        biMap["品红色染料"] = Material.MAGENTA_DYE
        biMap["岩浆膏"] = Material.MAGMA_CREAM
        biMap["岩浆怪刷怪蛋"] = Material.MAGMA_CUBE_SPAWN_EGG
        biMap["红树木船"] = Material.MANGROVE_BOAT
        biMap["红树木运输船"] = Material.MANGROVE_CHEST_BOAT
        biMap["空地图"] = Material.MAP
        biMap["西瓜种子"] = Material.MELON_SEEDS
        biMap["西瓜片"] = Material.MELON_SLICE
        biMap["奶桶"] = Material.MILK_BUCKET
        biMap["矿车"] = Material.MINECART
        biMap["采矿纹样陶片"] = Material.MINER_POTTERY_SHERD

        biMap["哞菇刷怪蛋"] = Material.MOOSHROOM_SPAWN_EGG
        biMap["悲恸纹样陶片"] = Material.MOURNER_POTTERY_SHERD
        biMap["骡刷怪蛋"] = Material.MULE_SPAWN_EGG
        biMap["蘑菇煲"] = Material.MUSHROOM_STEW

        biMap["生羊肉"] = Material.MUTTON
        biMap["命名牌"] = Material.NAME_TAG
        biMap["鹦鹉螺壳"] = Material.NAUTILUS_SHELL
        biMap["下界砖"] = Material.NETHER_BRICK
        biMap["下界之星"] = Material.NETHER_STAR
        biMap["下界合金斧"] = Material.NETHERITE_AXE
        biMap["下界合金靴子"] = Material.NETHERITE_BOOTS
        biMap["下界合金胸甲"] = Material.NETHERITE_CHESTPLATE
        biMap["下界合金头盔"] = Material.NETHERITE_HELMET
        biMap["下界合金锄"] = Material.NETHERITE_HOE
        biMap["下界合金锭"] = Material.NETHERITE_INGOT
        biMap["下界合金护腿"] = Material.NETHERITE_LEGGINGS
        biMap["下界合金镐"] = Material.NETHERITE_PICKAXE
        biMap["下界合金碎片"] = Material.NETHERITE_SCRAP
        biMap["下界合金锹"] = Material.NETHERITE_SHOVEL
        biMap["下界合金剑"] = Material.NETHERITE_SWORD
        biMap["橡木船"] = Material.OAK_BOAT
        biMap["橡木运输船"] = Material.OAK_CHEST_BOAT
        biMap["豹猫刷怪蛋"] = Material.OCELOT_SPAWN_EGG
        biMap["橙色染料"] = Material.ORANGE_DYE
        biMap["画"] = Material.PAINTING
        biMap["熊猫刷怪蛋"] = Material.PANDA_SPAWN_EGG
        biMap["纸"] = Material.PAPER
        biMap["鹦鹉刷怪蛋"] = Material.PARROT_SPAWN_EGG
        biMap["幻翼膜"] = Material.PHANTOM_MEMBRANE
        biMap["幻翼刷怪蛋"] = Material.PHANTOM_SPAWN_EGG
        biMap["猪刷怪蛋"] = Material.PIG_SPAWN_EGG

        biMap["猪灵蛮兵刷怪蛋"] = Material.PIGLIN_BRUTE_SPAWN_EGG
        biMap["猪灵刷怪蛋"] = Material.PIGLIN_SPAWN_EGG
        biMap["掠夺者刷怪蛋"] = Material.PILLAGER_SPAWN_EGG
        biMap["粉红色染料"] = Material.PINK_DYE
        biMap["瓶子草荚果"] = Material.PITCHER_POD
        biMap["富饶纹样陶片"] = Material.PLENTY_POTTERY_SHERD
        biMap["毒马铃薯"] = Material.POISONOUS_POTATO
        biMap["北极熊刷怪蛋"] = Material.POLAR_BEAR_SPAWN_EGG
        biMap["爆裂紫颂果"] = Material.POPPED_CHORUS_FRUIT
        biMap["生猪排"] = Material.PORKCHOP
        biMap["马铃薯"] = Material.POTATO
        biMap["药水"] = Material.POTION
        biMap["细雪桶"] = Material.POWDER_SNOW_BUCKET
        biMap["海晶砂粒"] = Material.PRISMARINE_CRYSTALS
        biMap["海晶碎片"] = Material.PRISMARINE_SHARD
        biMap["珍宝纹样陶片"] = Material.PRIZE_POTTERY_SHERD
        biMap["河豚"] = Material.PUFFERFISH
        biMap["河豚桶"] = Material.PUFFERFISH_BUCKET
        biMap["河豚刷怪蛋"] = Material.PUFFERFISH_SPAWN_EGG
        biMap["南瓜派"] = Material.PUMPKIN_PIE
        biMap["南瓜种子"] = Material.PUMPKIN_SEEDS
        biMap["紫色染料"] = Material.PURPLE_DYE
        biMap["下界石英"] = Material.QUARTZ
        biMap["生兔肉"] = Material.RABBIT
        biMap["兔子脚"] = Material.RABBIT_FOOT
        biMap["兔子皮"] = Material.RABBIT_HIDE
        biMap["兔子刷怪蛋"] = Material.RABBIT_SPAWN_EGG
        biMap["兔肉煲"] = Material.RABBIT_STEW
        biMap["劫掠兽刷怪蛋"] = Material.RAVAGER_SPAWN_EGG
        biMap["粗铜"] = Material.RAW_COPPER
        biMap["粗金"] = Material.RAW_GOLD
        biMap["粗铁"] = Material.RAW_IRON
        biMap["追溯指针"] = Material.RECOVERY_COMPASS
        biMap["红色染料"] = Material.RED_DYE
        biMap["红石粉"] = Material.REDSTONE
        biMap["腐肉"] = Material.ROTTEN_FLESH
        biMap["鞍"] = Material.SADDLE
        biMap["生鲑鱼"] = Material.SALMON
        biMap["鲑鱼桶"] = Material.SALMON_BUCKET
        biMap["鲑鱼刷怪蛋"] = Material.SALMON_SPAWN_EGG
        biMap["鳞甲"] = Material.SCUTE
        biMap["麦捆纹样陶片"] = Material.SHEAF_POTTERY_SHERD
        biMap["剪刀"] = Material.SHEARS
        biMap["绵羊刷怪蛋"] = Material.SHEEP_SPAWN_EGG
        biMap["树荫纹样陶片"] = Material.SHELTER_POTTERY_SHERD
        biMap["盾牌"] = Material.SHIELD
        biMap["潜影壳"] = Material.SHULKER_SHELL
        biMap["潜影贝刷怪蛋"] = Material.SHULKER_SPAWN_EGG
        biMap["蠹虫刷怪蛋"] = Material.SILVERFISH_SPAWN_EGG
        biMap["骷髅马刷怪蛋"] = Material.SKELETON_HORSE_SPAWN_EGG
        biMap["骷髅刷怪蛋"] = Material.SKELETON_SPAWN_EGG

        biMap["头颅纹样陶片"] = Material.SKULL_POTTERY_SHERD
        biMap["黏液球"] = Material.SLIME_BALL
        biMap["史莱姆刷怪蛋"] = Material.SLIME_SPAWN_EGG
        biMap["嗅探兽刷怪蛋"] = Material.SNIFFER_SPAWN_EGG
        biMap["嗅探纹样陶片"] = Material.SNORT_POTTERY_SHERD
        biMap["雪傀儡刷怪蛋"] = Material.SNOW_GOLEM_SPAWN_EGG
        biMap["雪球"] = Material.SNOWBALL
        biMap["光灵箭"] = Material.SPECTRAL_ARROW
        biMap["蜘蛛眼"] = Material.SPIDER_EYE
        biMap["蜘蛛刷怪蛋"] = Material.SPIDER_SPAWN_EGG
        biMap["喷溅药水"] = Material.SPLASH_POTION
        biMap["云杉木船"] = Material.SPRUCE_BOAT
        biMap["云杉木运输船"] = Material.SPRUCE_CHEST_BOAT
        biMap["望远镜"] = Material.SPYGLASS
        biMap["鱿鱼刷怪蛋"] = Material.SQUID_SPAWN_EGG
        biMap["木棍"] = Material.STICK
        biMap["石斧"] = Material.STONE_AXE
        biMap["石锄"] = Material.STONE_HOE
        biMap["石镐"] = Material.STONE_PICKAXE
        biMap["石锹"] = Material.STONE_SHOVEL
        biMap["石剑"] = Material.STONE_SWORD
        biMap["流浪者刷怪蛋"] = Material.STRAY_SPAWN_EGG
        biMap["炽足兽刷怪蛋"] = Material.STRIDER_SPAWN_EGG
        biMap["线"] = Material.STRING
        biMap["糖"] = Material.SUGAR
        biMap["谜之炖菜"] = Material.SUSPICIOUS_STEW
        biMap["甜浆果"] = Material.SWEET_BERRIES
        biMap["蝌蚪桶"] = Material.TADPOLE_BUCKET
        biMap["蝌蚪刷怪蛋"] = Material.TADPOLE_SPAWN_EGG
        biMap["药箭"] = Material.TIPPED_ARROW
        biMap["TNT矿车"] = Material.TNT_MINECART
        biMap["火把花种子"] = Material.TORCHFLOWER_SEEDS
        biMap["不死图腾"] = Material.TOTEM_OF_UNDYING
        biMap["行商羊驼刷怪蛋"] = Material.TRADER_LLAMA_SPAWN_EGG
        biMap["三叉戟"] = Material.TRIDENT
        biMap["热带鱼"] = Material.TROPICAL_FISH
        biMap["热带鱼桶"] = Material.TROPICAL_FISH_BUCKET
        biMap["热带鱼刷怪蛋"] = Material.TROPICAL_FISH_SPAWN_EGG
        biMap["海龟壳"] = Material.TURTLE_HELMET
        biMap["海龟刷怪蛋"] = Material.TURTLE_SPAWN_EGG
        biMap["恼鬼刷怪蛋"] = Material.VEX_SPAWN_EGG
        biMap["村民刷怪蛋"] = Material.VILLAGER_SPAWN_EGG
        biMap["卫道士刷怪蛋"] = Material.VINDICATOR_SPAWN_EGG
        biMap["流浪商人刷怪蛋"] = Material.WANDERING_TRADER_SPAWN_EGG
        biMap["监守者刷怪蛋"] = Material.WARDEN_SPAWN_EGG
        biMap["诡异菌钓竿"] = Material.WARPED_FUNGUS_ON_A_STICK
        biMap["水桶"] = Material.WATER_BUCKET
        biMap["小麦种子"] = Material.WHEAT_SEEDS
        biMap["白色染料"] = Material.WHITE_DYE
        biMap["女巫刷怪蛋"] = Material.WITCH_SPAWN_EGG
        biMap["凋灵骷髅刷怪蛋"] = Material.WITHER_SKELETON_SPAWN_EGG
        biMap["凋灵刷怪蛋"] = Material.WITHER_SPAWN_EGG
        biMap["狼刷怪蛋"] = Material.WOLF_SPAWN_EGG
        biMap["木斧"] = Material.WOODEN_AXE
        biMap["木锄"] = Material.WOODEN_HOE
        biMap["木镐"] = Material.WOODEN_PICKAXE
        biMap["木锹"] = Material.WOODEN_SHOVEL
        biMap["木剑"] = Material.WOODEN_SWORD
        biMap["书与笔"] = Material.WRITABLE_BOOK
        biMap["成书"] = Material.WRITTEN_BOOK
        biMap["黄色染料"] = Material.YELLOW_DYE
        biMap["僵尸疣猪兽刷怪蛋"] = Material.ZOGLIN_SPAWN_EGG
        biMap["僵尸马刷怪蛋"] = Material.ZOMBIE_HORSE_SPAWN_EGG
        biMap["僵尸刷怪蛋"] = Material.ZOMBIE_SPAWN_EGG
        biMap["僵尸村民刷怪蛋"] = Material.ZOMBIE_VILLAGER_SPAWN_EGG
        biMap["僵尸猪灵刷怪蛋"] = Material.ZOMBIFIED_PIGLIN_SPAWN_EGG
        addSmithingTemplate()
        addSign()
        addBannerPattern()
        addMusicDisc()

    }

    private fun addMusicDisc() {

        biMap["C418-11"] = Material.MUSIC_DISC_11
        biMap["C418-13"] = Material.MUSIC_DISC_13
        biMap["SamuelÅberg-5"] = Material.MUSIC_DISC_5
        biMap["C418-blocks"] = Material.MUSIC_DISC_BLOCKS
        biMap["C418-cat"] = Material.MUSIC_DISC_CAT
        biMap["C418-chirp"] = Material.MUSIC_DISC_CHIRP
        biMap["C418-far"] = Material.MUSIC_DISC_FAR
        biMap["C418-mal"] = Material.MUSIC_DISC_MALL
        biMap["C418-mellohi"] = Material.MUSIC_DISC_MELLOHI
        biMap["LenaRaine-otherside"] = Material.MUSIC_DISC_OTHERSIDE
        biMap["LenaRaine-Pigstep"] = Material.MUSIC_DISC_PIGSTEP
        biMap["LenaRaine-Relic"] = Material.MUSIC_DISC_RELIC
        biMap["C418-stal"] = Material.MUSIC_DISC_STAL
        biMap["C418-strad"] = Material.MUSIC_DISC_STRAD
        biMap["C418-wait"] = Material.MUSIC_DISC_WAIT
        biMap["C418-ward"] = Material.MUSIC_DISC_WARD


    }


    /**
     * 旗帜图案
     */
    private fun addBannerPattern() {
        biMap["苦力怕盾徽"] = Material.CREEPER_BANNER_PATTERN
        biMap["花朵盾徽"] = Material.FLOWER_BANNER_PATTERN
        biMap["地球"] = Material.GLOBE_BANNER_PATTERN
        biMap["Mojang盾徽"] = Material.MOJANG_BANNER_PATTERN
        biMap["猪鼻"] = Material.PIGLIN_BANNER_PATTERN
        biMap["头颅盾徽"] = Material.SKULL_BANNER_PATTERN
    }

    /**
     * 添加告示牌
     */
    private fun addSign() {
        biMap["悬挂式诡异木告示牌"] = Material.WARPED_HANGING_SIGN
        biMap["诡异木告示牌"] = Material.WARPED_SIGN
        biMap["墙上的悬挂式诡异木告示牌"] = Material.WARPED_WALL_HANGING_SIGN
        biMap["墙上的诡异木告示牌"] = Material.WARPED_WALL_SIGN
        biMap["墙上的悬挂式云杉木告示牌"] = Material.SPRUCE_WALL_HANGING_SIGN
        biMap["墙上的云杉木告示牌"] = Material.SPRUCE_WALL_SIGN
        biMap["云杉木告示牌"] = Material.SPRUCE_SIGN
        biMap["悬挂式金合欢木告示牌"] = Material.ACACIA_HANGING_SIGN
        biMap["金合欢木告示牌"] = Material.ACACIA_SIGN
        biMap["墙上的悬挂式金合欢木告示牌"] = Material.ACACIA_WALL_HANGING_SIGN
        biMap["墙上的金合欢木告示牌"] = Material.ACACIA_WALL_SIGN
        biMap["悬挂式竹告示牌"] = Material.BAMBOO_HANGING_SIGN
        biMap["竹告示牌"] = Material.BAMBOO_SIGN
        biMap["墙上的悬挂式竹告示牌"] = Material.BAMBOO_WALL_HANGING_SIGN
        biMap["墙上的竹告示牌"] = Material.BAMBOO_WALL_SIGN
        biMap["悬挂式白桦木告示牌"] = Material.BIRCH_HANGING_SIGN
        biMap["白桦木告示牌"] = Material.BIRCH_SIGN
        biMap["墙上的悬挂式白桦木告示牌"] = Material.BIRCH_WALL_HANGING_SIGN
        biMap["墙上的白桦木告示牌"] = Material.BIRCH_WALL_SIGN
        biMap["悬挂式樱花木告示牌"] = Material.CHERRY_HANGING_SIGN
        biMap["墙上的悬挂式樱花木告示牌"] = Material.CHERRY_WALL_HANGING_SIGN
        biMap["墙上的樱花木告示牌"] = Material.CHERRY_WALL_SIGN
        biMap["樱花木告示牌"] = Material.CHERRY_SIGN
        biMap["悬挂式绯红木告示牌"] = Material.CRIMSON_HANGING_SIGN
        biMap["绯红木告示牌"] = Material.CRIMSON_SIGN
        biMap["墙上的悬挂式绯红木告示牌"] = Material.CRIMSON_WALL_HANGING_SIGN
        biMap["墙上的绯红木告示牌"] = Material.CRIMSON_WALL_SIGN
        biMap["悬挂式深色橡木告示牌"] = Material.DARK_OAK_HANGING_SIGN
        biMap["深色橡木告示牌"] = Material.DARK_OAK_SIGN
        biMap["墙上的悬挂式深色橡木告示牌"] = Material.DARK_OAK_WALL_HANGING_SIGN
        biMap["墙上的深色橡木告示牌"] = Material.DARK_OAK_WALL_SIGN
        biMap["悬挂式丛林木告示牌"] = Material.JUNGLE_HANGING_SIGN
        biMap["丛林木告示牌"] = Material.JUNGLE_SIGN
        biMap["墙上的悬挂式丛林木告示牌"] = Material.JUNGLE_WALL_HANGING_SIGN
        biMap["墙上的丛林木告示牌"] = Material.JUNGLE_WALL_SIGN
        biMap["悬挂式红树木告示牌"] = Material.MANGROVE_HANGING_SIGN
        biMap["红树木告示牌"] = Material.MANGROVE_SIGN
        biMap["墙上的悬挂式红树木告示牌"] = Material.MANGROVE_WALL_HANGING_SIGN
        biMap["墙上的红树木告示牌"] = Material.MANGROVE_WALL_SIGN
        biMap["悬挂式橡木告示牌"] = Material.OAK_HANGING_SIGN
        biMap["橡木告示牌"] = Material.OAK_SIGN
        biMap["墙上的悬挂式橡木告示牌"] = Material.OAK_WALL_HANGING_SIGN
        biMap["墙上的橡木告示牌"] = Material.OAK_WALL_SIGN
        biMap["悬挂式云杉木告示牌"] = Material.SPRUCE_HANGING_SIGN

    }


    /**
     * 添加模板
     */
    private fun addSmithingTemplate() {
        biMap["猪鼻盔甲纹饰"] = Material.SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["尖塔盔甲纹饰"] = Material.SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["潮汐盔甲纹饰"] = Material.TIDE_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["荒野盔甲纹饰"] = Material.WILD_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["向导盔甲纹饰"] = Material.WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["监守盔甲纹饰"] = Material.WARD_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["恼鬼盔甲纹饰"] = Material.VEX_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["幽静盔甲纹饰"] = Material.SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["哨兵盔甲纹饰"] = Material.SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["塑造盔甲纹饰"] = Material.SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["肋骨盔甲纹饰"] = Material.RIB_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["牧民盔甲纹饰"] = Material.RAISER_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["下界合金升级"] = Material.NETHERITE_UPGRADE_SMITHING_TEMPLATE
        biMap["雇主盔甲纹饰"] = Material.HOST_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["眼眸盔甲纹饰"] = Material.EYE_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["沙丘盔甲纹饰"] = Material.DUNE_ARMOR_TRIM_SMITHING_TEMPLATE
        biMap["海岸盔甲纹饰"] = Material.COAST_ARMOR_TRIM_SMITHING_TEMPLATE
    }
}